Imponix Games - GSC available now on Steam! @imponix.com · Feb 20

Adding some light pole on the street keeping an eye on the FPS, performance is key. I'm running on a 2060 Super on a 1440p screen, everything is good so far. #gsc #indiegame #simulator #management

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Scrimbly Games · Feb 20

I'm finding, at least in godot, that real time shadows are the real killer. Static lights aren't too heavy on performance. Might be worth looking into making some objects static and only leaving the player body and other moving characters as dynamic.