Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Brian Hayes @bit-player.bsky.social Words, pictures, and code, mostly on subjects mathematical--although the mind wanders. Former magazine editor and columnist (American Scientist, Scientific American). Now writing fiction.
Xiana Carrera @xianacarrera.bsky.social PhD student at Columbia University | Geometry Processing | she/her
Segar Rogers @segarrogers.bsky.social /sē′gər/
Teacher. Maths. Secondary. Edinburgh.
Old enough to remember chalk.
Absent from the classroom since 2025.
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
NLnet Labs @nlnetlabs.bsky.social Dutch #NonProfit foundation proudly serving the Internet community since 1999 with #OpenSource software for #DNS and #BGP. Applied research, open standards advocates, bridging technology and policy.
Yuezhi Yang @yyuezhi.bsky.social CS PhD student at UTexas Austin. | Geometry, Simulation, Deep Learning | yyuezhi.github.io
Denis Bodor @lefinnois.bsky.social Rédac-chef de Hackable & GNU/Linux Mag (GLMF) - http://gitlab.com/0xDRRB - https://connect.ed-diamond.com/auteur/bodor-denis - https://www.twitch.tv/Lefinnois_
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Fluxer @fluxer.app Fluxer is a free and open source instant messaging and VoIP platform built for friends, groups, and communities.
https://fluxer.app
ꭓle Ormsby 𓆙 @e-infinity.space Numbers and shapes at Reed College. Mathematician, parent, spouse, runner, 𝔣𝔯𝔞𝔨𝔱𝔲𝔯 enthusiast. He or they.
Jeroen Baert @jbaert.bsky.social Computer scientist, comedian, engineer, keynote speaker, @nerdland.be podcaster.
Nieuwe show: "Bedankt voor uw Data"
Tickets & booking: https://www.jeroen-baert.be
Mastodon: https://mastodon.social/@jbaert
Github: https://github.com/Forceflow
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Michael Reeves @integralpilot.bsky.social Teenage security researcher & systems developer.
Discovered CVE-2025-43539, author of rustc_codegen_jvm, working on Apple M3 Linux drivers.
https://github.com/IntegralPilot 🇦🇺
Prathyush @prathyvsh.bsky.social Map maker @patternatlas.bsky.social ∩ Interface Engineer @prabros.bsky.social
Hendrik De Bie @debiehendrik.bsky.social Mathematician. Professor at UGent.
Baochip @baochip.com Baochip makes open-source hardware.
bunnie @bunnie.org Good at following directions. Bad at obeying rules.
Draknek & Friends @draknek.bsky.social Developer and publisher of lovingly crafted puzzle games.
🔗 www.draknek.org
Geolm @geolm.bsky.social Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
Jason Hickel @jasonhickel.bsky.social Professor at ICREA, ICTA, and the Department of Political Science & Public Law at UAB • Author of THE DIVIDE and LESS IS MORE • Global inequality, political economy and ecological economics
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
shiz @shirazkn.bsky.social simple guy, likes math and music
see www.shiraz-k.com
Terrible Maps @terriblemapshq.bsky.social The home of terrible maps with a pinch of humour
terriblemaps@gmail.com
Marouane Felloussi @marouanefl.bsky.social phd student at mines st-étienne/univ. clermont auvergne.
interested in discrete optimization.
https://marouane-f.github.io
🇵🇸Tim Henke (tɪm 'ɦɛŋ.kə) @timhenke.bsky.social 🇳🇱 Postdoc in Quantisation of moduli spaces, QFT, TQFT & CFT, Algebraic Geometry, Differential Geometry, moduli geometry – Masters in: Maths/Physics/Logic – Help me learn 🇵🇹🇩🇰🇮🇹🇩🇪🇫🇷 by talking to me! (he/him)
Forse tu non pensavi ch'io löico fossi
Yoïn van Spijk @yvanspijk.bsky.social /'dʑowɪn/
• taalkundige | linguist
• schrijver van 'Die goeie ouwe taal' en 'Woord voor woord' | author
• all graphics and videos: http://tumblr.com/yvanspijk
• Patreon: patreon.com/yvanspijk
• photo by Dirk-Jan van Dijk
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Paper Skygest Team @paper-feed.bsky.social Building personalized Bluesky feeds for academics! Pin Paper Skygest, which serves posts about papers from accounts you're following: https://bsky.app/profile/paper-feed.bsky.social/feed/preprintdigest. By @sjgreenwood.bsky.social and @nkgarg.bsky.social
Robin Davies @rdavies6.bsky.social Husband,dad,chess parent,IT professional,all-round technogeek & amateur radio enthusiast G7VKQ. LIDS #007 G-QRP13104. ❤️all things Hallyu - including KPop & K Drama
Daniel Estévez @destevez.net Everything space & RF. Amateur radio operator (EA4GPZ / M0HXM). PhD in Mathematics from Univ. Autónoma de Madrid. he/him
GiamMa-based researchers SDR R&D IoT @giammaiot.bsky.social #ArtTechnology #IT #Hardware #Security #OSINT #SIGINT #COMINT #HamRadio #SoftwareDefinedRadio #IoT #Hack #Maker #STEM #Research #Jedi #Sith #SuperSaiyanIII #TerminatorAI
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
pimoroni @pimoroni.com Purveyors of fine Maker goods worldwide and creators of fun, useful, and educational electronics for all skill levels. Come play with us! 🏴☠️
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
superfunc @superfunc.bsky.social video games
🌜 czar @ yoyogigames
🌞 HW @ playstation
· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· previously at that's no moon, nvidia, netflix, disney and pixar
@mattdevv.bsky.social @mattdevv.bsky.social
Max Slater @thenumb.at https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Fractal Kitty @fractalkitty.com Math-obsessed perpetual asker of why. Random task penguin. Life thoughts are often in haiku. (She/her)
On mastodon a lot more than here.
Federica Arrigoni @arrigonifederica.bsky.social Associate Professor @Politecnico di Milano, Italy
Computer Vision - Multiple view geometry
zach @extrafabulous.bsky.social deogie comics @deogie.bsky.social
pervis comics @pervis.bsky.social
@sarayaseminbenelli.bsky.social @sarayaseminbenelli.bsky.social
Maneesh Agrawala @magrawala.bsky.social Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
U.S. Graphics Company @us.graphics Engineering graphics.
usgraphics.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Stephen Hill @selfshadow.com
VisionBernie - Bernhard Egger @visionbernie.bsky.social Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
0 1 0
0 0 1
1 1 1
https://eggerbernhard.ch
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Panthavma @panthavma.bsky.social Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Noah Snavely @snavely.bsky.social 3D vision fanatic
http://snavely.io
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
pltc @pltc.bsky.social plathc.github.io- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Claire Bräuer @clairebraeuer.bsky.social MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Eric Brachmann @ericbrachmann.bsky.social Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Angela Dai @adai.bsky.social Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Jérémy Levallois @karganys.bsky.social Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Will Smith @willsmithvision.bsky.social Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Towaki Takikawa @yongyuanxi.bsky.social outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Jon Barron @jonbarron.bsky.social Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Chris Offner @chrisoffner3d.bsky.social Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Violeta @violetilla.bsky.social Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
Simon Niklaus @sniklaus.com Staff Research Scientist at Google - http://sniklaus.com/
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Emily Whiting @whiting.bsky.social Faculty in CS at Boston University working on graphics and fabrication
Ana Serrano @anaserrano.bsky.social Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Tizian Zeltner @tizian.bsky.social Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Tobias Zirr @tszirr.bsky.social Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Yağız Aksoy @yagizaksoy.bsky.social Computational Photography Lab @ SFU
https://yaksoy.github.io/
Joey Litalien @joeylitalien.bsky.social Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
Masha Sh. @shumash.bsky.social Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
Ruben Wiersma @rubenwiersma.nl Research Scientist at Adobe Research Paris, working on geometry processing and geometric deep learning. Previously Postdoc at ETH Zürich, PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
Matheus Gadelha @gadelha.bsky.social Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
Viktor Rudnev @r00tman.bsky.social PhD student at MPI Informatics, ex @bayesgroup. 3D Scene Representations, Computer Vision, Graphics, VR/AR, Bayesian ML, Music | 🇺🇦
https://vrudnev.me/
Julie Digne @jdigne.bsky.social CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
Nicolas Bonneel @nbonneel.bsky.social CNRS research director in computer graphics, part time assistant prof at Polytechnique
Peter Hedman @peterhedman.bsky.social Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Rohan Sawhney @rohansawhney.bsky.social http://www.rohansawhney.io
Daniele Panozzo @danielepanozzo.bsky.social danielepanozzo.com
Stavros Diolatzis @sdiolatz.bsky.social Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
Mark Boss @markboss.bsky.social I’m the Co-Head of Visual Research at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
Giuseppe Claudio Guarnera @claudioguarnera.bsky.social Associate Professor at the University of York / Chief Scientist at Lumirithmic
Alban Gauthier @albangauthier.bsky.social Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Linus Franke @linusfranke.bsky.social Professor at @uni-wuerzburg.de, previously PostDoc at Inria and PhD student at @unifau.bsky.social.
Webpage: linus-franke.com