John Skeleton | Skeleton Software @internetskeleton.website · 16d

got some cool new tech for #decaychain: custom material step sounds! kinda jank the way its done but it works so thats all that matters :) #indiegamedev #godotengine #blender3d #itchio

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John Skeleton | Skeleton Software · 16d

"So how does it work?" I added a section to our blender import script that identifies all meshes tagged as "-levelgeo", then grab all upward normal faces, then grab that material that face has, then lump all like-materials and turn those faces into collision shapes on a non-player layer...