Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Patrick Henschel @patrickhenschel.de vɪlkeɪn - 🇩🇪 #Gamedev #IndieDev #Unity3d since '08
Managing the "Indie Devs & Games" feed: https://tinyurl.com/IndieDevAndGames
Dev of #THUMBLEMANIA https://tinyurl.com/THUMBLEMANIA
Opinions are mine. 🏳️⚧️ 🌈
🎃Natasha Nightmare🎃 @natashanightmaree.bsky.social Boomer shooters 🔫 & Horror games 🕷
💾 Quake/Doom/Blood mod reviews! 💾
Loves Liminal spaces 🏚 & Cryptids
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Erick Altensleben @erickoldboy.bsky.social Senior Concept Artist @ Fishlabs
Work & Personal Projects: https://www.artstation.com/erick_altensleben
Naseer Alkhouri @naseer.eu Cool Ethnic Baba. Former refugee, 0,08 m³ human. He/him. Lead Release Manager at game publisher Raw Fury.
Some creds: https://www.mobygames.com/person/318771/naseer-alkhouri/
Den svenska bleurgh: https://blog.tmn.nu
Andrew Fray Helps Automate Video Games @andrewfray.dev Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies.
https://automatedaf.dev https://atig.dev
Tobias Kopka @dedux101.bsky.social Programme Director & curator connecting games, culture & XR. Leads curatomic & VR Dance Club, co‑initiated European Game Showcase & #ArtOfCoding, and curates gamescom congress. Systemic coach.
Silent @cookieplmonster.bsky.social Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
https://silentsblog.com/
Melissa Phillips (She/Her) @melphillips.bsky.social Views yours, never mine.
www.gamesleadership.com
Carsten Seller @carstenseller.de Lead Animator @Fishlabs. Former Wētā FX, Pixomondo, Scanline, æ. Shitposting about #maya3d since 2008.
pfp by @teatigercafe.bsky.social
🎶 Sitting on a cornflake, waiting for the van to come.
Fishlabs GmbH @fishlabs.bsky.social We’re FISHLABS – creators of @ChorusTheGame & more 🔥
Chip Collier @allyourfaultforever.com Procgen wizard wannabe. Cosmic Doom.
Fix your hearts or die!
http://allyourfaultforever.com
https://icosahedron.website/@photex
Rasmus Michelsen @rmichelsen.bsky.social
Veikka Saaristo 🇵🇸🇱🇧 @hirmumyrsy.bsky.social Level Designer @ Fishlabs • Dead Island 2: Neighborhood Watch, Teardown: Relics of Barkuna • He/Him 🇫🇮
Isabelle Blanken @azyra.bsky.social Producer @ Fishlabs. Kung Fu nerd. Pianist. Cat mom. Gamer.
Philipp Muckenfuss 🔜 Gamescom @pmuck303.bsky.social Audio Director at Fishlabs. Leading FAT SOUND. Sound enthusiast with a love for surf, snow, skate, the outdoors, and city subculture. Opinions my own.
Balázs Török @m0radin.bsky.social CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
Patrick Imbusch @defeatedhero.bsky.social Lead/Senior Game Designer. Video games, metal, punkrock, nonsense.
Cozy Manny @the-manny.bsky.social The Regreening - a cozy soipunk fairytale simulation game about restoring nature. Wishlist today!!
https://store.steampowered.com/app/3419080/The_Regreening/
@yossimh.bsky.social @yossimh.bsky.social Jedi team at Respawn. Did DuckTalesRemastered at WayForward, CocoVR at Magnopus. (Any thoughts and opinions expressed are my own, etc.)
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Richard Maxwell @joditheentitled.bsky.social Non-graphics engine gardener. Dad Jokes. Recovering C++ user. Watermelon is better than chocolate. He-cis. 40+ @JodiTheEntitled@mastodon.nz twitter:@JodiTheTigger
Pablo Fraile @mogreiler.bsky.social Work at Arm doing market development. I have opinions. Mostly tech but also music, Spain, food…
Jeff Hanna @jeff-hanna.bsky.social Father, (sometimes) pilot, and a 30-year veteran of the games industry. Now I work in the vis sim industry.
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Bertrand Carré @bertrandcarre.eurosky.social Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Maik Klein @maikklein.bsky.social Gameplay Engineer at @embarkstudios.bsky.social
He/Him
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own