Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Vida Starčević @vidaisonline.bsky.social 🌼 senior community manager @remedygames.com
🌼 time zone hater, horror stan, weeping dipshit
🌼 she/her
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Default @dewaldhein.com Staff Engineer @mod.io, game developer from Melbourne, Australia. Formerly @leagueofgeeks.com
Luke Plunkett @lukeplunkett.com Co-founder of @aftermath.site. 📍Canberra, Australia. DMs open. Email: lukeATaftermathDOTsite
www.aftermath.site
https://www.lukeplunkett.com/
Dave 💾 Powerhoof @dave.powerhoof.com The Drifter - OUT NOW! Game dever and the other half of Powerhoof- The Drifter, PowerQuest, Telwynium, Crawl, Regular Human BBall, Riders of Rhea, Peridium, etc..
https://powerhoof.itch.io
Eevi Korhonen @silliet.bsky.social Principal Narrative Designer @Housemarque. CONTROL, Returnal, SAROS.
I like weird things. Bigots need not follow.
She/her
Dead Walshe @deanw.xyz Dean Walshe:
3D Art lead on Wild Bastards and Void Bastards
Past games I have worked on include Stellar Warsy things and the Borderlands Interquel doodad.
https://deanw.xyz/
(He/Him)
Memoria @memoriamatters.bsky.social YOU TUBE !!!!!!!!!!!!! 👹 DOT COM !!!!!!! 🔥
https://linktr.ee/memoriamatters
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Ana Dodik @handle.invalid Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Leonard Skeonard @mike.reuben.games making Dead Static Drive with @leena.reuben.games
founder and owner/operator of the kurt russell fan club
Simon Wasselin @simonwasselin.bsky.social Associate Game Director @remedygames.com , ex @Quantic_Dream, scifi, architecture, existential crisis and french in Finland ! He/his.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Max Folkman @maxfolkman.bsky.social Writer, Director w/ @nickfolkman.bsky.social • Now: Senior Writer @ Riot Games • Prev: Spider-Man 2, Ratchet & Clank, Miles Morales, MASSIVE CHALICE • voice on @scriptlock.bsky.social • Rep: Dallaslyn Lamb
Nick Folkman @nickfolkman.bsky.social Writer/Twin w/ maxfolkman.bsky.social • Now: Senior Writer at Insomniac Games • Past: Spider-Man 2, Ratchet & Clank: Rift Apart, We Lost Our Human, Massive Chalice • Also co-host @scriptlock.bsky.social
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Molly Maloney @llyann.bsky.social Principal Narrative Designer at Remedy. Formerly of Bad Robot, Telltale. I draw pictures sometimes.
Shannon 🔜 (SIGGRAPH '26) @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Vic Michaelis @vicmmic.bsky.social actor + improviser + sorry about the birds
nathania @antlord.bsky.social Animator/mocap gremlin/3D artist
Lead Animator @spacerockgames.bsky.social
Games Lecturer @ MDS
Community Organiser @aucklandmakesgames
Board Member @ NZGDA
Prev Anim Lead @ Mighty Eyes, 3D artist and animator @ SkillsVR, Conical
she/they 🇳🇿
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@raycevick.bsky.social @raycevick.bsky.social
Technology Connections @techconnectify.bsky.social I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
Shy Kids Club @shykidsclub.com Husband and wife indie game dev team.
Making silly couch co-op game 'With Friends Like These'
Wishlist on Steam ➡️ https://store.steampowered.com/app/3498890/With_Friends_Like_These/
Hanna @thebirdmountain.bsky.social Head of Community @landfall.se 🙌
Lover of questionable home decor, gold eyeshdow and expensive meals 🌈👽📷
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Mike Laidlaw @mikelaidlaw.bsky.social Currently: CCO Yellow Brick Games, working on Eternal Strands (https://store.steampowered.com/app/1491410/Eternal_Strands/ ). Formerly: Lead Writer for Jade Empire; Creative Director for Dragon Age. Always: dog lover.
Johannes @prohannes.bsky.social Self-styled wife guy, game janitor and laziness guru.
Tech narrative design @ Remedy Entertainment
Get in touch if you have opinions on dialogue delay or Enzo Maresca
Alexandria Ocasio-Cortez @aoc.bsky.social Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Tim Heidecker @timheidecker.bsky.social Tour, On Cinema at the Cinema, Office Hours, find it all and more at linktr.ee/tim.heidecker
Cameron Royal @cameronroyal.bsky.social Principal Engineer @RiotGames // Previously @CCPGames
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Arina @aneshlya.bsky.social ISPC maintainer @Intel. All opinions are my own.
https://github.com/ispc/ispc
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Jacob Connelly @jacobgc.bsky.social Just a silly man full of joyful whimsy.
Senior programmer at Arrowhead Game Studios.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras- M Alex Stevens @milkyengineer.bsky.social
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
SunhiLegend @sunhilegend.bsky.social
Adam Bromell @adambromell.info 🟥 Game dev c. 2001. College dropout.
🟩 Co-founder, Astroneer’s dad @systemera.net
🟦 Creative Dir. @starseekergame.systemera.net
⬛ Photography www.instagram.com/yeti.snaps
Dirk Van Welden @quarkcannon.bsky.social Founder & Jack-of-all-trades @ I-Illusions & FoamPunch.
(Shredders - Space Pirate Trainer - BAM - Element4l)
Eternally stuck between art & code. Optimist.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
claire barilla @ceebelsy.bsky.social Publishing Producer Prev: Astra Logical, Secret Mode, RiffRaff 🍃 She/her🌱
Robin-Yann Storm @rystorm.com Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
I get really excited about workflows!
Joe Graf @epiccog.bsky.social Retired Engineering Fellow from Epic Games (20 years of service)
Ingechu @ingechu.bsky.social Art Director and Co-Founder of Lemonade Games making Mystiques: Haunted Antiques
Lead Artist at Intarsia making Beetols They Do It
✨️💖
Creator of Cat Cafe: Map Code 7343-4681-3555
Troy Ferguson @troyaferguson.bsky.social Engineering Director at Summerfall Studios, a Melbourne based Unreal Engine developer [he/him]
Michael Noland @joatski.bsky.social Chief Technology Officer @ Noodle Cat Games.
I make things. Usually software, sometimes hardware and other tangibles.
http://michaelnoland.com/
Elhoussine Mehnik @houssinemehnik.bsky.social Sr. Game Engineer @Netflix | Prev. Gameplay Programmer @Tencent @Ubisoft | Worked on #Stray #GhostRecon #BGE2 | #UnrealEngine OS/Edu Content Maker | 🇲🇦
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Taizyd Korambayil @deepspacebanana.bsky.social Game Developer. Lead Technical Artist @EpicGames
Dylan West @heightmare.bsky.social CPO (Product) at Rocketwerkz. Prev: EP Icarus, code/prod Stationeers. Views are ours, but they were mine first.
Claire Hummel @shoomlah.bsky.social Art director and concept artist in games. Previously did stuff for Riven, Half-Life: Alyx, Westworld VR, Mondo. Draws a lot of rocks and historical fashion. | ClaireHummel.com | linktr.ee/shoomlah
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Nicholas McDonnell @nicholasmc1.bsky.social Game Designer/Generalist - Searching Interactive
Get Crabmeat on Steam
https://store.steampowered.com/app/3671850/Crabmeat
Prev - Design / Co Founder @samuraipunk
https://nicholasmc1.itch.io/
leura 🐭 @smitleu.bsky.social hi it’s leura 🦭 im making an architecture game called…. canvas street!!!! please wait in eager anticipation!!
I don’t wanna verify my age so you can email me if you want :)
leura@apartment809.com
Emily 🌈 @emilygamedev.bsky.social An Aussie game dev in Berlin 😈 narrative designer & writer for [REDACTED], former narrative designer, writer and community manager for Before We Leave and Beyond These Stars.
Mara 🦇 @maracrrt.bsky.social Lighting artist @ Sledgehammer working on CoD. Prev. Supermassive Games, A44.
I sometimes post art i mostly shitpost
She/Her
https://www.artstation.com/maracerreti
Opinions are my own ♡
Live++ @liveplusplus.bsky.social Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Sean Gobey @seangobey.bsky.social Game Designer, Environment and Unreal Engine Technical artisté. 🧐
http://linktr.ee/seangobey
Jonathan Cooper @jonathan.gameanim.com Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro.
gameanim.com
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
🥀𝕭𝖊𝖓𝖏𝖆𝖒𝖎𝖓 𝕰𝖊🥀MALYS: the Exorcist deckbuilder OUT NOW! 🕯️👹 @theboyofcheese.bsky.social Asian-Australian Art Heaux™️, Art Director for @summerfallstudios.com, Magic: the Gathering Illustrator, Dungeon Master, plays games on easy. (He/Him) 🦇❤️💜💙 🌹: @azusakayo.bsky.social
NO AI / NO NFT | Opinions are my own
Joshua Boggs @jboggsie.bsky.social Game Director & Designer making the hardboiled https://stealth.game @sleightofhand.game
× Made Kojima's GOTY『 FRAMED 』
× Proud Dad / multi-award winning cliché
× He/Him
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
Steve 'nesis' Davey @llnesisll.bsky.social I make games, code, and sometimes eat or sleep to keep doing the other two.
Level 3 software engineer @ Riot Sydney
http://youtube.com/nesis
molly carroll @mollygos.com here on earth to fart around. community director @gardens.dev
prev: Baldur's Gate 3, Steam, Starbound, more.
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Cameron J.Rooney @crooney.bsky.social 15+ years in Marketing and Project Management - former EA, Frostbite, Rooster Teeth, Anime Licensing. Played all the games. Had dinner with Kojima once.
Patrick Klepek @patrickklepek.bsky.social editor @ Remap // editor @ Crossplay // pr: patrick@remapradio.com and patrick@crossplay.news // tips: patrick.klepek@protonmail.com // signal: 224-707-1561
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Nyek London @stupidhoroscope.bsky.social Indie game dev gremlin. Making The Last Exterminator:
www.thelastexterminator.com
shelley 💤 @shelleylowe.com 🍩 刘嘉莉 • she/her • 🥝 • melb, australia
🍞 programmer @ 2pt interactive • prev brimstone, bunnyhug, league of geeks
🥟 https://shelleylowe.com/
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Grace Bruxner @gracebruxner.bsky.social ive decided to post……. gracebruxner.com for work stuff
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
derek guy @dieworkwear.bsky.social Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Resmi @resmi.bsky.social I do systems programming for games (apologetically)
Brandon Jones @trailerjones.bsky.social Writer. Substack: The Friends Guide to Horrible Things. My kid's book (Read it Again!) and debut novel (Whirly World) are on sale now. Co-Founder: EasyAllies, GameTrailers. He/him.
Jamie Dale @jdale88.bsky.social Principal Programmer at Epic Games working on UE and UEFN
Ben Driehuis @benad83.bsky.social Lead Programmer @UppercutGames. Currently: ???. Previously: Submerged: Hidden Depths. He/Him. Ex Irrational Games