Jack @jackvalinsky.com · Jan 20

The furthest I've gotten is being able to compile the original load_mesh code written in Blitz3D Basic to wasm to then use to load the .rmesh files, here's a themed 3D model viewer of the cafeteria in the game (the logs on the side are real logs of the code parsing the mesh data).

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Jack · Jan 20

omg "SCPF" 🤦‍♂️ I just noticed