Experimenting with multimeshes in godot. I wanted to make some leaves, so I made a bunch of quads always face the camera with a vertex shader. Still some work to do to make it look like a tree though. #godot #godotengine #gamedev
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Experimenting with multimeshes in godot. I wanted to make some leaves, so I made a bunch of quads always face the camera with a vertex shader. Still some work to do to make it look like a tree though. #godot #godotengine #gamedev
3 likes 0 replies