Jasper Stocker @jasperstocker.com · May 1

This made a really square ugly path, so I would process the output shape with bezier splines on all the corners to round it off, and then apply some 2D perlin noise to the lines to make them wriggly if a single edge was too long

1 likes 1 replies

?

Replies

Jasper Stocker · May 1

Paths that intersected rivers would automatically generate bridges along the water.