Jesse Freeman @jessefreeman.com · Jun 29

Made huge progress on #ReaperboyGB’s level editor. The level code now handles all platform layouts and the player, but enemy layouts are still giving me trouble. Missed my #ScreenshotSaturday stream, but I’m live this morning working on my #gbcompo25 jam: jessefreeman.tv #GameDev

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Jesse Freeman · Jun 29

I was cleaning up enemy placement logic for #ReaperboyGB on stream but ended up refactoring player placement instead. Now you can only put in valid chars based on platfrom position. I’m diving back into the enemy code now. I’ll be streaming again tomorrow to show my progress. #gbcompo25 #GameDev