@jiangheng.bsky.social @jiangheng.bsky.social
Curtis Blackwood @whee.bsky.social maybe this is what it appears to be
Coot @perceptivecoot.bsky.social
Reza Ali @rezaali.bsky.social Human Interface Designer at Apple
Jake Gutierrez @jakegut.bsky.social he/him | infrastructure @ clever | devops, o11y, migraines and (special interest) | jakegut.com/now
GNOMEFACE @gnomeface.bsky.social CAESURA
https://discord.gg/azYWskmUHD
Alexander Rose @asrose.bsky.social Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
@eproxus.alind.io @eproxus.alind.io
Tell @tellrim.bsky.social Computer Scientist and ASOIAF enthusiast
Nelarius @nelarius.bsky.social Maps @ Mapbox 🗺️ | Ray tracing ✨ | Voxels ◽️
My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
@everswitch.bsky.social @everswitch.bsky.social マクロス Fan
Loves old game development blogs
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Sam Kuhn @samkuhn.bsky.social
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@copper-irl.bsky.social @copper-irl.bsky.social Amateur rendering engineer
Csulb Physics & Applied mathematics student, class of idk lol I’ve been sick
Warning!!! Will yap about Monte Carlo & Walk-On-Spheres
Sarah 🏳️⚧️ @sarahshandcraftedentertainment.com she/her
gamedev, baker, and fermenter
can take care of at least one cat
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Vlad-Stefan Harbuz 🌸 @vlad.website Protecting the Open Source infrastructure the world depends on.
https://vlad.website
✸ @stewardshiplab.org Executive Director
※ @opensourcepledge.com Director
※ ed.ac.uk Philosophy PhD Researcher
※ nsoc.engineering.nyu.edu Co-Lead
kyle @wizmo.bsky.social
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Amirabbas Fazelinia @utilyre.github.io I edit plain text and move bits around for a living. Posts/Reposts about computer graphics, mathematics, C, and Linux.
Website: https://utilyre.github.io
Miguel Pozo @pragma37.bsky.social Stylized Rendering nerd.
Viewport & EEVEE module dev at Blender.
#malt3d (http://github.com/bnpr/Malt) creator.
S🦀sha @scrabsha.dev POSIX sorceress by day, Rustacean by night.
Weird macros, compilers, functional programming, C.
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Michał Olejnik @olej3d.bsky.social Rendering Engineer @ Infinity Ward Poland
Ray Tracing @ Activision
@pjotrsvetachov.bsky.social @pjotrsvetachov.bsky.social
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Philipp Pohl-Krüger @matheus23.com Building iroh with the amazing folks at number 0 (n0.computer).
Generally striving to increase user agency and excited about commons networks.
Only works for Canadian CEOs, apparently.
Rust, cryptography, CRDTs & more on my feed
enderprism 🏳️⚧️ @enderprism.org i make art sometimes
NSFW DNI
Seel @seeldev.bsky.social Just a dude who is into modding stuff
@pnoenix.bsky.social @pnoenix.bsky.social
Tom Romaniff @tomromaniff.bsky.social Music is my way to deal with anything
@thebrewcrew.bsky.social @thebrewcrew.bsky.social
Stuart Parmenter @stuartp.org https://stuartp.org
@callymcallym.bsky.social @callymcallym.bsky.social
@logngynk5.bsky.social @logngynk5.bsky.social
@infancy1996.bsky.social @infancy1996.bsky.social
ChenA @chena1.bsky.social graphics programmer
Jason Young @jason-a-young.bsky.social Engineer working on mobile games
jak @jakkos.net
xd009642 @xd009642.bsky.social
Samyak Sarnayak @samyak.me rust, systems, query engines, pl
https://samyak.me/
Sebastien Demers @sebdemers.bsky.social Engine/Graphics Programmer @ Ubisoft MTL
Jobstijl @jobstijl.bsky.social
Arpad @arpadgabor.com Software engineer, photographer, traveler. Based in Helsinki, from Romania. Currently CTO at webamboos.com.
Shane Sveller @shanesveller.bsky.social Rust, Kubernetes, Elixir, Git, jj-vcs, Wheel of Time books, The Expanse books & show, board and video games, TTRPGs
AI is a huge net negative and deserves as much scrutiny and skepticism (and legal regulation) as we can possibly muster
Barthélemy Paléologue @barthpaleologue.bsky.social French computer graphics engineer.
Building an open-source procedural space exploration game in my free time at https://cosmosjourneyer.com
Berger Smith @holbidope.bsky.social stay-in-bed hermit.
pfp by
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.- A Allan Davis @allandavis.bsky.social iOS Developer
- S @shahreel.bsky.social @shahreel.bsky.social
nyxerProject() @nyxerproject.bsky.social Status: Kicking and screaming
Got "woke" but went back to bed ^ω^
she/her/it/they 21+; literally just an emergent property (not real)
🇵🇸 🏳️🌈 🏳️⚧️ Poly, CompSci WIP, Assorted mental ills, and more TBD
"I am nothing but a perception, by myself and others"
@barbar-ware.bsky.social @barbar-ware.bsky.social
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Daniel Feichtinger @auxilit.com Personal computers, malleable software, hypermedia, augmenting the human intellect. Building HyperMap, a REST API format for the 21st century.
www.allpurposemachines.com — open-source projects
www.auxilit.com — personal site
Norwich, UK // He/Him
tommy freppaccino @fregananant.bsky.social amateur programmer guy, amateur electronic music guy, amateur musicbrainz/discogs contributor guy, amateur guy, amateur
@remiam.bsky.social @remiam.bsky.social
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Lily @lilydev.bsky.social Graphics programmer | C++, Vulkan, OpenGL, OpenGL ES
Trans lesbian doing her best to survive. Open to chats about rendering, game development, and cute yuri manga suggestions.
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
@narasan49.bsky.social @narasan49.bsky.social Interested in physics simulation. Making a 2D fluid simulation with rigid body interaction as a #bevy plugin https://crates.io/crates/bevy_eulerian_fluid
みてね: https://nalog.dev/
voneiden @voneiden.bsky.social
Greg Clark @greg-m-clark.bsky.social Microjournaling, bits of thought stream, maybe some of it will make sense eventually. Thoughts are WIP. Thoughts may not be my own
https://ko-fi.com/gregclark
@navidhg.bsky.social @navidhg.bsky.social https://hyperzine.navid.io
Waltteri @waltteri.net Finished a MSc in CS at University of Helsinki 🎉 Senior SWE at Cactos, battery energy storage systems. Previously Senior SWE at Garden, SRE at Webflow.
Recreational computer graphics, Rust, photography, cycling.
He/him. Mastodon (Twitter) @anotherwalther
@initialcon.bsky.social @initialcon.bsky.social
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
@mogrified.bsky.social @mogrified.bsky.social
JP @ciantic.bsky.social ```
test
```
GitHub: https://github.com/Ciantic/
Blog: https://ciantic.iki.fi/
AbandonWindow @patricknasralla.com Technical art and game development from the edge of the void. Love generative systems and procedural things with loads of agents!
Ex medical doctor and co-founder of Visibyl Ltd
Paweł - legomyrstan @legomyrstan.bsky.social Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
simnaut @simnaut.io software engineer of spacecraft simulations by day and derp projects by night
rust, physics, distributed systems, graphics, linux, and atproto
ihor 🇺🇦🏳️🌈 @ihor.tngl.sh
PyTech.be (Frédéric Roland) @pytech.bsky.social PyTech.be - des sites web et logiciels pour gagner en clarté, contrôle et sérénité.
📍 Brussels, Belgium
#buildinpublic #opening_soon
[FR/EN]
Mirus @mirus-0.bsky.social
@jsaucier.bsky.social @jsaucier.bsky.social
Nebulon Ranger @nebulonranger.org 31. Poly/bi. Weird microbat hybrid vampire thing. I write music and draw. I'm also part of the Foxfire Podcast.
❤️ @keileon.bsky.social // meta: @lordx-giga-x.bsky.social
Header: @keileon.bsky.social
Cast on TH: https://toyhou.se/NebulonRanger/characters
Mikhail Tsukanov @cgsg106.bsky.social
FrameRitual @frameritual.bsky.social I only share the frames I personally admire. No AI • No collabs • SFW
If you’d like your work to be removed, feel free to contact me.
Dany Bittel @danybittel.bsky.social I capture macro splats, create interactive installations and develop #miqula. Software, Design & Art. No politics.
www.danybittel.ch
@sougadevil.bsky.social @sougadevil.bsky.social
@kinggoldcatter.bsky.social @kinggoldcatter.bsky.social
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Dave Pagurek @davepagurek.com Toronto artist and computer graphics programmer. I help maintain p5.js and its WebGL mode. Will probably answer your graphics questions if you ask 👀
Willy (-o'-the-wisp) @kypetzl.bsky.social He/Him
🔎 "Datacenter sweat" : https://bsky.app/search?q=AI%7Cwater%7Cdatacenter+from%3A%40kypetzl.bsky.social
celyk @celykdev.bsky.social Art, animation and shaders
alia @00alia00.bsky.social Game Design & Code
Don't Starve, Oxygen Not Included.
Into: #Coffee, #Rationality, #ProcGen, #CA, #rustlang, #日本語, #Voxels, #Sim, #IndieDev, #WestCoastSwing (spotify:00alia00/playlists)
00alia00.wordpress.com/
@sunny.garden/@alia
@cytonevo.bsky.social @cytonevo.bsky.social
a @ambrosiaambrosia.bsky.social
Máté Homolya @matehm.bsky.social Graphics Engineer
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
cdata @cdata.earth 99% immutable data, 1% clever pointers / building Dialog DB / he / him