jpshh @jpshh.com · Feb 27

Parts of my game's level generation logic generated level " segments " too close to others, or too small for their traversal meaningful - implemented logic to correct those by combining " too small " edges with the nearest and largest. #procgen #proceduralgeneration #gamedev #solodev #indiedev

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jpshh · Feb 27

Logic at github.com/jpshankar/Ra... - a " too-small " edge is either combined with the largest collinear one or deleted, with any disconnected edges accordingly reconnected.