Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Quod Soler ☀️ @quodsoler.com Lead Gameplay Programmer for Lords of the Fallen at Hexworks • I will teach you Unreal Engine • Gameplay Ability System expert, opinions are my own
Loish @loish.bsky.social I’m a digital artist!
Free tutorials & brushes: loish.school
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Dan Reynolds @dannthr.bsky.social Tech Composer/Sound Designer/Programmer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Secretary for @gameaudiodiversity.bsky.social
Jan Kaluza @jankaluza.bsky.social Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Dylan Browne @dylanbrowne.bsky.social Lead Artist Special Projects at Wētā FX, Ex #VFX at Modelfarm, RSP, Mr.X & Mill Film. Melting GPUs is my passion
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
#NoAI #PhysicalMedia
Opinions are soley my own and do not represent my employer
Ghislain Girardot @ghislaingir.bsky.social UE content creator, specialized in tech art. I don't share my opinion much.
Matt Stafford @wraiyth.bsky.social Head of Engineering at mod.io, helping developers implement UGC support and distribution in their games.
Technical Director at Pub Games, maintaining Primal Carnage: Extinction.
Primarily working in C++, #UnrealEngine, #dotnet, #csharp
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Tom Looman @tomlooman.bsky.social tomlooman.com
Unreal Engine Developer. Making Courses for Indies & AAA Studios
Cody Albert @codyjero.me Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Dustin DeVoe @ddevoe.bsky.social Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!- C Camille @camillek.bsky.social
Jean-Sebastien Guay @slinkyinvasion.bsky.social Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Abey Miranda @abeysaurus.bsky.social Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Alex Coulombe @ibrews.bsky.social architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
unreal🌱garden @unreal-garden.com Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Oskar Świerad @techartaid.com Tutorials, articles, UE5 ➡️ http://techartaid.com
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Sharundaar @sharundaar.bsky.social 👁️ 👁️ watcha doin' ?
Lead Tech UI at Thought Pennies Entertainment (prev. Beenox, Nesting Games, PCF)
Website: https://sharundaar.com
Andreas - Match Tree, Wishlist on Steam 🐑 @andidev.bsky.social Sailor and freelance and solo game dev. Father of two. Design on Settlers, Anno, Long Journey Home and other. Ex-Epic, Passion for Tech Anim and immersive installations. He/Him.
Wishlist Match Tree:
https://store.steampowered.com/app/3010870/Match_Tree/
Jasper Flick @catlikecoding.com Dutch developer and tutorial writer for Godot and Unity.
https://catlikecoding.com
Jason de Heras 🎮 @jasondeheras.bsky.social Co-Game Director on the Star Wars Jedi team at Respawn/EA. Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter.
https://www.jasondeheras.com
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Tuatara ➡️ XDS @tuataragames.com Creative studio. Founded by klemen.bsky.social
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Moth Doctor @mothdoctor.bsky.social Technical Director at Fool's Theory. Working on The Witcher 1 remake. Recently released The Thaumaturge.
Awarded with #BAFTA for #EthanCarter.
Gavin Finley @velksy.bsky.social Lead VFX Artist @ Turtle Rock Studios // Ex-Blizzard // Sheridan Grad
Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
GamesIndustry.biz @gibiz.bsky.social The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
Fabien Sanglard @fabinou.bsky.social
The C.reator @cayou66.bsky.social Senior VFX artist - Tech artist | Reflector Entertainment - Bandai Namco
Elhoussine Mehnik @houssinemehnik.bsky.social Sr. Game Engineer @Netflix | Prev. Gameplay Programmer @Tencent @Ubisoft | Worked on #Stray #GhostRecon #BGE2 | #UnrealEngine OS/Edu Content Maker | 🇲🇦
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Renaud Forestié @reuno.net 🌞 Creative Director at Ubisoft MTL
🌙 CEO of @moremountains.com
I craft games, tools, prototypes, illustrations and focus on UX and game feel.
🔥 Feel, TopDown Engine, Rainbow 6 Smol, Corgi Engine, Uniform Motion, This is your life now...
X @reuno
Jason Turner @lefticus.bsky.social C++ Developer, Trainer, Speaker, YouTuber
https://www.youtube.com/@cppweekly
Hristo Enchev @mrtapa.bsky.social Tech Designer @splashdamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Hayd_n @hayd-n.bsky.social
Dan Elliott @danielelliott3d.bsky.social Senior Technical Artists, Epic Games
Chris Murphy @highlyspammable.bsky.social Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Matt Ostertag @matt-ostertag.bsky.social Head of Services at tuatara.bsky.social |
Making things look cool with VFX, shaders, tech art and lighting.
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Wilhelm Nylund @wilnyl.bsky.social CEO and game designer at @LandfallGames He/him
DillonGoo Studios @dillongoostudios.bsky.social Official account for the Animation Studio founded by @dillongoo.bsky.social
https://www.dillongoostudios.com
making convincing 3D indie anime #gooengine
Hitmarker | Gaming Jobs @hitmarker.net Hitmarker is the largest gaming and esports jobs platform in the world.
https://hitmarker.net
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Tokyo Indies 次回9月16日 @tokyoindies.com 毎月の第3水曜日に開催されるゲーム開発者の集まり。秋葉原で遊ぼうぜ!
https://tokyoindies.com
Alvaro Jover-Alvarez 🦆 @vorixo.bsky.social Lead Game Engineer, #UE5 Networking Enthusiast.
💚 Opinions are my own
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
Cherub_final-1.jpg @polygoncherub.bsky.social Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.
Currently obsessed with making a mecha game about a rabbit named Clover.
#CherubDev -> 🎮
#CherubArt -> 🎨
Christian Sparks @hippowombat.bsky.social He/Him
Opinions are my own
Senior Tech Artist at Heart Machine
Prev Senior Tech Artist at Bad Robot Games
Unfinished Project Enthusiast
https://linktr.ee/hippowombat
#notGDC 2026 @notgdc.io A game development non-conference, for everyone!
All of March, 2026!
http://notgdc.io/
chriszuko @chriszuko.bsky.social Technical Director at Terrible Posture Games who is also Solo developing Mix Universe®
Mix Universe👉 http://store.steampowered.com/app/1654810/Mix_Universe
Battle Train https://store.steampowered.com/app/1708950/Battle_Train/
My opinions are not TPG's.
Tyler Lariscy @lowpology.bsky.social Senior Env Artist @Sunblink on Hello Kitty Island Adventure
// Prev: Ghostpunch Games|Pietrap
I like giving people brief relief from their daily lives through humor and fun!
He/Him
https://linktr.ee/lowpology
Xor @xordev.com Building FragCoord.xyz
xordev.com
Alex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social Indie game dev making games (and typos) - He/Him - I despise generative AI
Squeakross | The Spirit and the Mouse @LukaTheMouse.gay
🐭 s.team/a/2871440 | @alblune.bsky.social