Jason @json.codes · Dec 17

The enemy AI movement behaviors were a pain to work on with the third person view and steering controls in my game so I created a separate scene as a test bed to provide a better view to observe the enemy behaviour. Here they are plotting a basic intercept path to the player #gamedev

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theredencryption · Dec 17

this vaguely reminds me of Inky's AI in Pac-Man, where he (the light blue ghost) would attempt to intercept you based on the direction you were facing and trying to route to the fourth square ahead of you... its a conceptually simple approach that has stood the test of time (i love old tricks!!!)