Jason @json.codes · Dec 28

Here is an example of pursuit, wall avoidance, and wander behaviours combined. Different behaviours have different priorities so, for example, enemies will try to avoid crashing into walls above all else. Next I need to add avoiding crashing into the player or other enemies #gamedev

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Jason · Dec 28

Once I get all this working I will have to make sure it all works correctly in fully 3D space with enemies being able to fly up and down. I'm hoping this "just works"...but of course it won't