Jason @json.codes · May 7

Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot

15 likes 3 replies

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Replies

Mobile Last · May 7

Looks great. I’ve actually been working on a similar effect myself. Did you use a grunge texture, or is the mask generated procedurally?

onlyamodelgames.bsky.social · May 8

One day I'll learn how to do shaders. Today is not that day... Looks great!

Jason · May 7

I found this site to generate customisable SVGs of cards: www.me.uk/cards/ Then I wrote a Python script which would combine the individual SVGs into a single PNG which I use as a texture atlas