Julien Sulpis @jsulpis.dev · Jan 22

Phew, I made an example of a multi-pass bloom effect to showcase the API for creating effect passes and update their uniforms. You can play with it in the interactive example (without types and autocompletion unfortunately) : usegl.vercel.app/examples/pos... #buildInPublic #shaders #WebGL

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Julien Sulpis · Jan 22

The bloom effect itself is far from ideal, maybe on day I will take the time to understand and implement this article that has been used to make the bloom effect in the postprocessing toolkit of threejs www.froyok.fr/blog/2021-12...