Julien Sulpis @jsulpis.dev ยท Aug 13

Debugging #WebGL shaders is hard, but debugging a multi-pass postprocessing effect, well... that's next level ๐Ÿ˜… I spent like 2h checking every texture, render target, sampling algorithm... only to find out that I did not returned the right variable in a shader ๐Ÿคฆโ€โ™‚๏ธ BUT I think I'm almost there !

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