Julien Sulpis @jsulpis.dev · Oct 9

I've been working on a #WebGL light trail effect lately, and it turns out better than expected ! I just need to refine it a little and make it easy to reuse as a regular post-processing effect, and it should bring particles animations to a new level #buildInPublic

15 likes 4 replies

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Replies

Julien Sulpis · Oct 9

btw it works with 2 ping-pong buffers that accumulate the previous frames with a light erosion effect to make the tail thinner

Keev · Oct 9

looks cool

Stackomate · Oct 9

This looks great, congrats on achieving such a cool effect!