madsushi @mds.sh @madsushi from twitter
networking / games
“Really? How hard are you throwing?”
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
yaz0r @yaz0r.bsky.social 🇫🇷🇺🇸 Software engineer in the SF Bay area.
Ex-gamedev, worked at QuanticDream (HeavyRain), Havok (Destiny,...).
Retro gaming and reverse engineering (ScummVm,...), occasional graphic programmer.
ǝƃɹoɾ // Kᴀʙᴜᴛo @jkabuto.bsky.social |he/him| permanently thinking about games // incapable of making them //
after the world, the pale -- after the pale, the world again //
ESP/CAT/ENG
@samyra83.bsky.social @samyra83.bsky.social
Yujin Ariza @yujinariza.bsky.social creative coder, ar/vr developer, musician, cmuetc 2019. personal account.
yujinariza.com
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at @NaughtyDog.com from Taiwan.
Math. Physics. Graphics. Game AI. Bunnies 🐰
Gamedev Blog: http://AllenChou.net/blog
MudBun: https://LongBunnyLabs.com/mudbun/
Paul Skibitzke @paulzke.bsky.social
Martin Ecker @martinecker.bsky.social Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
@andy-danger.bsky.social @andy-danger.bsky.social
Balázs Török @m0radin.bsky.social CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
@jinuts.bsky.social @jinuts.bsky.social
Cameron Royal @cameronroyal.bsky.social Principal Engineer @RiotGames // Previously @CCPGames
@originalrune.bsky.social @originalrune.bsky.social
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
@alikathy17.bsky.social @alikathy17.bsky.social
@shadowapex.bsky.social @shadowapex.bsky.social He/him | Linux gaming OS & software developer | ShadowBlip dev
Martin Zielinski @darthcoder1.bsky.social Well functioning anarchist.
CTO @ Zenos
Previously Co-Founder & CTO @ yaak.ai, game engine plumber @unity and @unrealengine, gamedev @yager.
Blog: https://alt-engineering.com
Mastodon: @darthcoder1@mastodon.gamedev.place
Fabrice Odero @0x-fab.bsky.social Games - Star Wars Jedi series, God of War...
Demos - Fury/Legacy on ye olde Atari ST
All opinions my own
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place- J @jpickrell.bsky.social @jpickrell.bsky.social
Carl Chimes @carlc27843.bsky.social Free Agent. Former Technical Director at Blizzard Entertainment. Tweets are mine, all mine.
Soundcreature @soundcreature.net The legendary game and film sound monsters.
Step out of a triangle, into striped light!
🇳🇿 https://www.soundcreature.net/
@yamoskrap.bsky.social @yamoskrap.bsky.social
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
@ricgreen1.bsky.social @ricgreen1.bsky.social Game Developer. Technical Artist. Thinkerer. Inovationalist. Advanced Ape.
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Joseph Garvin @josephhgarvin.bsky.social voicecoding latency and throughput hacker. How did I get here and what am I doing in this hand basket? he/him
Katelyn Gadd @kg.luminance.org 🔞NSFW
.NET, Heaven Lens, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc
icon: sashacall
Opinions mine only
https://luminance.org/
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@templeusox.bsky.social @templeusox.bsky.social
@nocturndragon.bsky.social @nocturndragon.bsky.social
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.- C Charles Nicholson @cnich.bsky.social