mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Cliff Harris (Cliffski) @cliffharris.bsky.social Owner of Positech Games. https://www.positech.co.uk Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
Andy Griffin @andygriffin.bsky.social Design technologist building for AR.
Product Designer formerly at Apple | Adobe
https://andygriff.in
Fabien Sanglard @fabinou.bsky.social
Randall Munroe @xkcd.com
Gregory @dreamwieber.bsky.social Apple Design Award Nominee, 2026. Art & Code. Gardener. Maker of things. Creator of Metaballs, Vibescape for Apple Vision Pro, and Polychord for iPad. Ex - Design & Engineering @ Google.
Roxana Nagy @coderox.bsky.social https://linktr.ee/coderox
Mark Cuban @mcuban.bsky.social Entrepreneur
Costplusdrugs.com
Unusual Whales @unusualwhales.bsky.social Skeet about markets and political corruption
Discord: http://bit.ly/3Bf2pNJ
Links: http://bit.ly/3V8D6Gb
Get $50-$5000 to trade: http://bit.ly/4ayctTD
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
C64Reloaded @c64reloaded.bsky.social Confessions of a Commodore Kid
Mostly chatting about #C64 #retrogaming #1980s
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
GameDiscoverCo @gamediscoverco.bsky.social We're an agency based around one simple issue: how do players find, buy and enjoy your PC or console game? http://www.gamediscover.co
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.- C Charles Nicholson @cnich.bsky.social
Noel Llopis @noel-llopis.bsky.social Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader.
My retro computer channel @noelsretrolab.com
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app