Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
₱₳ɆⱫ Ɽł₵Ɇ @pasrice.bsky.social juggling q!ʇs && qʎʇǝs
Ivo Pavlík @ivopavlik.bsky.social
ST010-14 @st01014.bsky.social Code synthesizing Carbon-Silicon based lifeform 🖥️🧬
#Coding #Math #Physics
#HPC & #AI
#RetroTech
#Aerospace
#AESTHETICS
Random #Nerdiness & #Shitposting
Leand_r @buckethat.bsky.social interested in all things computer graphics
@customoto13.bsky.social @customoto13.bsky.social
Julian Löhr @julianloehr.bsky.social Software Engineer in the XR space and at Microsoft, Nerd
staubach @staubach.bsky.social
Berk Emre Saribas @berksaribas.com Software Engineer at EA - Maxis.
Game, graphics and engine dev.
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
@dairectx.bsky.social @dairectx.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
jack @jhlayt.bsky.social making a video game + engine
jhlayt.net
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
David Smooke @smooke.bsky.social Founder & CEO @HackerNoon.com HackerNoon.com Blogs —> Blog.DavidSmooke.net
@bluespies.bsky.social @bluespies.bsky.social
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
@nocturndragon.bsky.social @nocturndragon.bsky.social
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Andrew Meggs🔜SIGGRAPH LA @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Rubén Garat @rgarat.bsky.social Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
@optkoan.bsky.social @optkoan.bsky.social
David Blatt @kopfstoff.bsky.social Illustrator, Painter & Concept Artist at Naughty Dog 🐾 (Digital & analog) • NO AI • NO NFTs • Prints: kopfstoff.carrd.co
(Opinions are my own)
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Jonathan Burke @iridiumgamedev.bsky.social Director. Co-head of technology @SantaMonicaStudio. Wearer of many hats, both figuratively and literally.
SMS.playstation.com
https://www.mobygames.com/person/428372/jonathan-burke/
https://twitter.com/IridiumGameDev
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Peter Mackay @petmac.bsky.social Staff Engineer at FanDuel, game dev in past life (Ruffian Games, VIS) and spare time, Mac-using snob
https://petmac.dev
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
endeva @endeva.bsky.social Tanzanian Gamedev
PC Update - Hyper Light Drifter
Cultural Consultant - Temtem
Other secret stuff :)
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@thedanch.bsky.social @thedanch.bsky.social
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw- J Johannes Kuhlmann @j66k.bsky.social Studio Technical Director @ gamedev studio @fishlabs.bsky.social.
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Robert Konrad @robdangero.us Let's Get Dangerous!
Łukasz Bogaczyński @woookie.bsky.social GPU DevTech at AMD
I post about graphics programming and gamdev.
ex Keen Software House, Deck 13, Flying Wild Hog.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Jeremy Laumon 🚄 Game Camp @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own