Kahoneki @kahoneki.com · Oct 4

i should really get back to work on dx12 but i soooo don't wanna boot up windows.... anyway, i got image loading working on vulkan :>

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tom jowsey 🐱 · Oct 4

cool logo

Kahoneki · Oct 4

the current process for loading and using a texture is: 1) Load the image with NK::ImageLoader::LoadImage(), that gives you an ImageData object with the pixel data and a TextureDesc object that can be passed straight to: 2) device->CreateTexture(), which makes the GPU texture object more below !!