Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
Solo Dev Making the Real-Time Deckbuilder KindFolx! 7/15 @tacopizzacats.bsky.social Wishlist here and fight for the future of humans and monsters in this exciting fast paced real-time deckbuilder on 7/15!
https://store.steampowered.com/app/1408730/KindFolx/
Discord: https://discord.gg/Yy2HzAT
Horror Disco @sandrom.space Horror Disco. Space. Melancholy.
https://horrordisco.com
Contrarian @contrarianism.bsky.social Piping Hot Tea 🫖 | Juicy Celebrity Gossip 🗯 | All The Offensive 🤬
Unpopular Opinions | Controversy | Devil's Advocacy | Conspiracy Theories
Shoray | CHILDREN OF SATURN @shoray.bsky.social He/Him | Lazy Artist | Gamedev | Horror Enthusiast | Drag | Working on CHILDREN OF SATURN
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Goldenleaf Game Studio @goldenleafgames.bsky.social Hobby Developer love to make games and play games 🇳🇱
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Ronny Pries @rktic.bsky.social Human Synthesizer. Doing stuff at Abstract Rhythm, AudioRealism, Farbrausch, Holon,, mfx, _rohformat, .schleudertrauma., Still, Thinner, VAULT...
#Demoscene #Dub #Techno #Music #SoundDesign #Synthesis
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
Esa Juhani Ruoho a.k.a. Lackluster - the creator of Paketti @esaruoho.bsky.social Tracker at heart. LUA-scripter by need. Check out http://patreon.com/esaruoho and https://lackluster.gumroad.com/l/paketti or http://lackluster.bandcamp.com/ if you like.
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
vigo @vigo.io Coder, programmer, developer. C64, Amiga, Demoscene, Golang, Bash, Ruby, Python.
https://vigo.io
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
fj @fjzeit.bsky.social software professional • artisan bogan • os agnostic • webassembly • c++ • c# • x86 • python • langchain • semantic kernel • leadership • quality • bants & yarns
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
midnightgrocer 🌙 mikey @midnigh.ht tinkerer + pixelworker
sd
howprice @howprice.bsky.social Coder. Game developer. Graphics programmer. Currently developing interactive disassembler, source level debugger and emulator https://howprice.itch.io/aira-force
Stuart Pentelow @stuartpentelow.bsky.social Programmer working in Scotland :)
MCV Develop 30u30 22 / BAFTA Connect. He/Him.
Dyspraxic, Opinions are my own.
www.stuartpentelow.com #gamedev
Javad Kouchakzadeh @stoopdapoop.bsky.social Graphics Programmer @ Wildlight
Felix B. Ohmann @fb.farbrausch.de professional imdapertmator since '23
electronics, repair, synthesizers, studios, computers (small, medium, large), lasers, lights, sound, code, demoscene. yoda^farbrausch
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Echtzeit - Digitale Kultur @echtzeitkultur.org Swiss #demoscene association. Meetups, outreach and education is what we do. Organizers of MountainBytes, former organizers of Buenzli & Demodays events. https://www.echtzeitkultur.org
George Bolba @gikster.bsky.social - 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 21, he/him
- From 🇷🇴
Transmission64 C64 Demoparty @transmission64.com Commodore C64 only online Demo Party, 7th Edition. November 28th, 2026. Read more: https://t64.to
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Brian Fleming ✨ VFX Wizard ✨ @brian-fx.bsky.social Author of an upcoming Fantasy Novel.
Senior Technical VFX Artist (game dev)
✨🌈✨
the_glitch_mage
VES
https://www.artstation.com/fleming
Ex: @SEMC, @FreeRangeGames, @Bungie, @EA
UEFN Fornite Creative Partner use code Brian_VFX
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
alkama @alkama.bsky.social musician, coder, demoscener (tpolm, calodox, spectrals)
https://alkama.com
Volodymyr Agafonkin @agafonkin.com 🇺🇦 Engineer at Mapbox, creator of Leaflet, open source enthusiast, algorithms geek, speaker, musician (Obiymy Doschu), baker, father of twin girls, Ukrainian
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
aka (ka)kasan 🏳️⚧️ @glosso-lalia.bsky.social Game VFX Artist • Unity • Unreal • She/Her
https://kakasanarchive.myportfolio.com/
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Associação Inércia @inercia.bsky.social Organizing a Digital Arts & Music Festival · 6-7 Dec 2025 · Salão de Festas da Incrível Almadense, Almada, Portugal · https://inercia.party · http://discord.inercia.pt
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
John Emerson @jemerson.bsky.social VFX Artist | Professor | Opinions are my own. | MPA & Finance | He/Him
Topics: #visualeffects #vfx #fx #rtvfx #realtimevfx #techart #gamedev #finance #publicpolicy #education
https://johnemerson.artstation.com/
Jake Birkett - Veteran Indie @greyalien.bsky.social Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy our games. Thx. https://www.greyaliengames.com/
Lukas Schneider 🌳 @erlkoenig.games 🎮 Indie gamedev
🤝 Available for freelance #unity3d #shader #realtimevfx
Working on a little game with fish, slime and butterflies
https://www.erlkoenig-games.com
Wishlist now: https://store.steampowered.com/app/3034430/All_in_Flux/
Go Play Outside!- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
_lemon @andylemon.bsky.social 🇪🇺 Musician / Game Composer (∵ 96), BAFTA Member, Sound Dude, Demoscener, Consultant, Educator. aka: ne7, citron, andy l, yojimbo. knob twiddler + slightly jaded games ind. veteran [logo / @kenetdeluxe.bsky.social]
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Mitch M @iamhand.bsky.social Shader Warlock
Technical Artist @ Tuatara
VFX Artist
Animator
Working on a metroidvania shooter with friends.
Blog: https://mitchmcclellan.com/
#2dfx #techart #rtvfx #vfx
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Henning Ludvigsen @henningludvigsen.bsky.social Norwegian digital artist and professional geek 🕹️ Freelance illustrator 🕹️ Board-game artist 🕹️ Art Guy at Badger Punch Games 🕹️ Art Director at Rock Pocket Games 🕹️ Arcade and retro game enthusiast
Portfolio:
www.henningludvigsen.com
#gamedev #boardgames
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Canadian Corndog @canadiancorndog.bsky.social FX and Technical Artist working in games industry for 25 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile. Currently working on complex materials in UE5.
#vfx #techart #gamedev
Remi @remiadriaensen.bsky.social Second year game programming student at BUas. Obsessed with real time path tracing
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Manus @manusvfx.bsky.social Senior VFX Artist at FX-Chamber!
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Jan Kaluza @jankaluza.bsky.social Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Dr Paris Buttfield-Addison @hey.paris Game Dev? Producer? Writer? Historian? Programmer? Chihuahua butler?
Co-founder @secretlab.games (Night in the Woods, I Feel Fine, Leonardo’s Moon Ship) + @yarnspinner.dev
Pres @TasGameMakers.com
@themartianlife.com’s husband.
📍lutruwita 🚫 no crypto/AI
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
SPREADPOiNT @spreadpoint.net Amiga since 1986. We are Intergalactic. Join the Power!
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Relic Abyss ✨EA out now!✨ @relicabyss.bsky.social 🇵🇭 Anime inspired Bullet Heaven RPG! 🎨@pixlwalkr.bsky.social
✨Wishlist: http://s.team/a/3017760
💼Presskit: https://linktr.ee/RelicAbyss
📬blas@relicabyss.com
Fran García @phrancis.bsky.social Lead VFX Artist @Heart Machine
Hyper Light Breaker, Blade Runner, Solar Ash, Godfall, Assassins Creed, Red Dead Redemption, Gears of War, Castlevania
https://www.artstation.com/phrancisco
Arnau Aguilar @arnauaguilar.bsky.social Portfolio: https://sites.google.com/view/arnauaguilar/home
He/Him, Technical-Artist at Hexworks working on Lords of the Fallen
Former Technical-Artistat: Melbot, SmilegateBCN and LinceWorks
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization