@georgehotz.bsky.social @georgehotz.bsky.social
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Tyler Owens @heyt.red Senior Build Engineer
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Joseph Garvin @josephhgarvin.bsky.social voicecoding latency and throughput hacker. How did I get here and what am I doing in this hand basket? he/him
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Jamie Lowes @jamielowesdev.bsky.social Video game programmer since 1997, still coding!
(Colin McRae Rally, Dirt Rally, Sega Rally 3, Chopper Mike, COD:MWII).
Street Fighter player.
Motorcyclist.
Kab Adaephon Delat @kaboissonneault.bsky.social Systems Programmer at Behaviour Interactive. Worked on Daggerfall Unity and a bunch of game mods. Video games don't age.
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Mat Piscatella @matpiscatella.bsky.social Senior Director and Video Game Industry Advisor at Circana. Formerly of Activision and Warner Bros Games. Kaboom! Bucket Brigade member since 1982.
RJ Palmer 🔜 LBX 637 @rj-palmer.com Concept Artist | Illustrator | Paleoartist | he/him
Discord Server: http://discord.gg/arvalis
Contact: arvalis@mac.com
Portfolio: https://rj-palmer.com
Store: http://rjpalmerstore.com
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Daniel Ahmad @zhugeex.com Director of Research & Insights at Niko Partners.
I analyze the video games market in Asia & MENA.
I post insights about the video games industry, as well as thoughts on tech, politics, history, science and public transit.
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Xor @xordev.com Building FragCoord.xyz
xordev.com
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Maarten van der Gaag @mgaag.bsky.social Technical Art Director at Guerrilla Games
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Pirate Software @piratesoftware.live Game Dev - Streamer 💛 Go Make Games - https://develop.games 💜 Ferret Rescue - https://ferrets.live 💛 Business: Pirate@sidequestmedia.com
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
David Svez @daveranan.bsky.social Game Designer, Film Director, Producer, Product Manager, Writer. Debugging my consciousness.
Working on things
Personal hellsite: https://davidsvez.com/
† lucia scarlet 🏰 @lucia.red ✢ listless vampire ✧ people dni ✧ visual designer ✧ producer @voltra.io ✧ 𝕏 @luciascarlet @voltra ✧ pfp @ougiikun.bsky.social ✧ hello@lucia.red ✢
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. AI bad. 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/- V Ryan Vance @vancerm.bsky.social Crashing GPUs at Valve
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Andrew Schneider 🌩️🌋 @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Vulkan tamer @nickdrisc0ll.bsky.social Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
@mathiasbaum.bsky.social @mathiasbaum.bsky.social My name is Mathias Baumgartinger-Seiringer. I am a creative developer that is passionate about craftsmanship surrounding software, games and other digital creations. Also, I am a firm believer in free and open source tools.
https://mathias.toothgap.at
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io- V Victor @vgp.bsky.social Senior Rendering Engineer at Next Level Games
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust- I @inglobe.bsky.social @inglobe.bsky.social
Stowy @stowy.ch swiss game dev - SSBM enjoyer - japanese learner
also on masto : @stowy@mastodon.gamedev.place
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Verdammte Katze 🦀 @damncatonmydesk.bsky.social (he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine.
👍: #IndieGame #GameDev #IndieDev
👎: MAGAts, Tankies, Cryptobros, AI "art"
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca