Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Paper Rogue @paperrogue.bsky.social I'm making a first-person roguelike RPG with a physical dice system at its core. Wishlist on Steam: http://store.steampowered.com/app/4298130?utm_source=bsky
SimonDev @simondev.bsky.social
Brian Fargo @brianfargo.bsky.social Studio Head InXIle Entertainment and fortunate that I'm still making RPG's after all these years.
Hauke Thiessen @haukethiessen.bsky.social Senior Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Sam Bloomberg @xbloom.io Principal Gameplay Engineer
Formerly 1047 Games (Empulse, Splitgate Arena Reloaded), Xbox/SQTech/343i (Halo Infinite)
Adrien @amathlog.bsky.social Senior Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Biscuit Factory Games @biscuitfactorygames.com A small team making snackable games! Wishlist Papaya Plaza on Steam 🥭
https://linktr.ee/biscuitfactorygames
Day Off Interactive @dayoffinteractive.bsky.social We make games for your day off. Building unannounced strategy and simulation titles. More news coming soon. Founded in Ireland, July 2024.
https://dayoff.ie
Mark Storey @storeyxiv.bsky.social Associate Lead Programmer for Tanglewood Games!
From Belfast! Prev. Ballistic Moon, DPS, SMG, StardustCollective, etc
Views are my own. From Belfast!
Wojtek Borowicz @wojtekborowicz.bsky.social Words, games, and word games.
https://www.narramblings.com/
Dublin/Kraków
Brent Mitchell @brentthemitch.bsky.social Canadian technical game designer building cool games in Ireland. Made star warses, far crys, splinter cells, boardgames and a bunch more. Now helping Romero make a wild new shooter!
Séamus Ó Buadhacháin @sdob.bsky.social Senior Programmer at Failbetter Games. He/him.
Tara Jaye @jayebur.bsky.social What was the artist trying to achieve?
Did she succeed?
Was it worth it?
Galway Game Artist Person
Richard Naughton 🔜 Gamescom @richtotheardyo.bsky.social Director @tabletopple.com
Galway Game Jam @galwaygamejam.bsky.social Regular game jams in Galway, Ireland.
Encouraging interaction, collaboration and creativity within the local game development scene!
Profile pic by @spicedglucose.bsky.social
https://linktr.ee/galwaygamejam
Adam Englishby @adam.englishby.ie ✨ Game developer in Galway, Ireland 🧭 https://linktr.ee/Adam 🏕️
Ethan Grant @ethan-ponchi.bsky.social Production/BizDev for indie games
Working on something new at @dayoffinteractive.bsky.social
Mod @Game Production Community Discord
Likes cats (also dogs)
Feel free to connect on LinkedIn
https://www.linkedin.com/in/ethan-grant-
Eoghan Watters @ Develop Brighton @leglessgamer.bsky.social 26 | Irish | Amputee | Research and Admin Assistant @ Imirt - The Irish Game Makers Association | Sonic Sicko | (he/him)
My views do not necessarily reflect the views of my employer
County Carlo @carlo-no-s.bsky.social The official account for the 33rd county of Ireland. Game Designer at Black Shamrock, Board Member of Imirt, the Irish Game Makers Association
https://carlogamedesign.com
Imirt - The Irish Game Makers Association @imirt.bsky.social Imirt: The Irish Game Makers Association represents game makers from all disciplines in Ireland. Become a member: http://imirt.ie/join
NI Game Dev Network @nigamedev.bsky.social The community for everyone who makes games in Northern Ireland 🎮 Hosts of #PlayMyDemo: The NI Game Dev Meetup
Aphra Kerr @aphrak.bsky.social Prof Digital Media & Communication, University College Dublin, Ireland. Co- PI ADAPT Research Centre & Algowatch project. Researching people & games, tech & AI.
Ardán @ardan-ie.bsky.social Ardán; Fostering talent in Film, TV, Games and Animation since 1989. We give creators a platform to tell their stories, and support our community through advice, training, resources, events & funding.
CHY No: 10188
Eric Holmes @egoodchild.bsky.social Game developer, former daysleeper.
Len Cunningham @lenhaunts.bsky.social 🥀Gothic monstrosity
🖋️ Game Designer, Narrative Designer, Writer
🎮 Cardpocalypse, So May It Be: A Witch Dating Simulator, Guild of Dungeoneering, Eyes of Hellfire
(They/Them)
🇮🇪🏳️⚧️🇵🇸
The Mummer's Dansky @rdansky.bsky.social Narrative expert for video games and writer of fiction and TTRPGs. Author of THE VIDEO GAME WRITER’S GUIDE TO SURVIVING AN INDUSTRY THAT HATES YOU. Former Ubisoft/Crytek/Romero narrative director. Lover of scotch, books, Sasquatches, baseball, and cats.
Mickaël @mikl8.bsky.social Level designer Ex-Romero Games. I love immersive sims and Nolan’s movies.
Darren Kearney @darrenk.net he/him | coder | Irish indie game dev | community leader & volunteer
Galway Game Makers Meetup
Mind Cauldron
PORTAL PUNCH Ltd.
Imirt board alumnus
Galway Game Jam Organiser (hiatus)
Global Game Jam Site Organiser (hiatus)
EoinBT @eoinbt.bsky.social he/him
https://boxd.it/8pRZf
Reader, Writer, Games Coordinator at Ardán.
Published in Púca Magazine, Elegant Literature and The Ogham Stone.
Repped at Kate Nash Literary Agency.
Ruth S @killermonkeygal.bsky.social Senior QA Tester 💀Romero Games💀
🏳️⚧️🏳️🌈 (Where intersectional flag)
Videogames, Boardgames, TTRPGs Bouldering, Bass Player
Richard Nixon @dearpresident.bsky.social All opinions are my own.
Craig Breathnach-Irish Writer for Games and Comic Books(He/Him) @craigbreathnach.bsky.social Creator @wuxiawerewolf.bsky.social
Volunteer @galwaygamejam.bsky.social
Works @byowave.bsky.social
Board @imirt.bsky.social
Member @gwuireland.bsky.social
#GamesFromIreland #IrishGames #GamingAccessibility
Fred Mangan @fredmangan.bsky.social Director and Head of Art @Gambrinous
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Manuel Correia @gamesbymanuel.bsky.social Eclectic game designer, making games that bring people together since 2010. Game Design Lead at Redcatpig
Neurodivergent | He/Him
https://gamesbymanuel.com/
Shane Doherty @shanedoh8t.bsky.social Design Lead @ustwo • Play Thinking • Knee deep in new tech & gamedev • UX, Visuals & Motion • Came up the Foyle in a bubble • Derry • 🇮🇪 • 🎮 • 💚 •
shanedoherty.com
Tiarnán McNulty @tiarnan.bsky.social The Pineapple Prince
Making magic @Rare
Senior Software Engineer, Pirate, and cat toad main
SHΔNΞ @shanekz.bsky.social Creative director and technologist. Maker of things. Haver of ideas.
🐦@shane_casey 🦣@shane@toot.cafe
Pete Mc Nally @mcpoly.bsky.social https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
Denman Rooke @denmanrooke.com Artist & owner at RÚCAĊ an indie studio making art & developing games https://www.rucach.com/
Art for Magic and D&D @magic.wizards.com
https://linktr.ee/denmanrooke
Union member of Game Workers Unite Ireland
Eco-socialist with People Before Profit
Niamh @notnotniamh.bsky.social Irish game designer at Larian Studios
@jgreaney.bsky.social @jgreaney.bsky.social
Cathal Hills @igotchills.bsky.social Tools Dev @ Larian Studios - sometimes solo dev
Opinions are my own etc etc
Vavro @vavro.bsky.social Video games AI Programmer
Romero Games: ?????
Ingame Studios: Crime Boss Rockay City
Madfinger Games: Shadowgun Legends
Creator of Autofarmer (https://www.autofarmer.cards)
#indiegamedev
Chris Carollo @crazytalk.bsky.social Developer on L4D2, Dota 2, and Steam at Valve. Thief and DX:IW before that. Gameplay and machine learning.
Comments my own.
BLM
Accountability in Policing
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Bill Rountree @billzor.bsky.social Building Time Ranger: a VR Lightgun love letter
Formerly Principal Systems Designer at Romero Games
https://www.invisiblegamedesign.com/
Zakaria Ahmed Belfarah @zakovich.bsky.social Senior Level Designer @ Romero Games Ltd
Ronan Pearce @breabas.bsky.social Lead Programmer Romero Games
sophia @sophia-valentine.bsky.social engineer @ storytoys
prev: @romerogames.bsky.social, @webeharebrained.bsky.social
XBOX @xbox.com Gaming since 2001
Directx @directx.bsky.social
Jairo Lopes @jaairolopes.bsky.social I play games, ride bikes and drink lots of coffee | Business Development at @xbox.com | 🇧🇷 in 🇮🇪 | GT: jaairolopes | Opinions are my own
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Jean-Sebastien Guay @slinkyinvasion.bsky.social Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Tom Looman @tomlooman.bsky.social tomlooman.com
Unreal Engine Developer. Making Courses for Indies & AAA Studios
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Rich May @richdmay.bsky.social Professional video game programmer and omni-nerd. Space, Cars, Trains, Wargames, Retrogaming, etc. Lead Programmer at Rebellion currently working on <REDACTED>. Previously Atomfall. He/him.
David Navarro @dnavarro.bsky.social Game developer since 2001
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Mike Arkin @revoemag.bsky.social Multi award winning game producer/studio head. Over 200 shipped games including WWF, Die Hard Trilogy, AVP, TXR, Oddworld Soulstorm, Bloodrayne. Currently working on 7 days to die and Croc.
Jack Mathews @jackmathews.bsky.social Metroid Prime 1 and 2 Technical Lead Engineer, MP3 Principal Technology Engineer, formerly Founder and Technical Director Armature Studio, Principal Engineer at Bluepoint Games.
Roberto @r0mbag.bsky.social ✨Senior VFX artist✨ @ Maxis
I draw sometimes! ✏️
ForrestTheWoods @forrestthewoods.bsky.social Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Rock Paper Shotgun @rockpapershotgun.bsky.social We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
GamesIndustry.biz @gibiz.bsky.social The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
DDM Games Investment Review @gamesinvestment.bsky.social Data & Research Division at https://bsky.app/profile/digdevmgmt.bsky.social
Leveling up our clients from analyses and insights from the most extensive video gaming investment, M&A, and IPO database.
Reports available at https://gamesinvestmentreview.com/
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Ewan Oughton @ultrahax.bsky.social Engineer at Treyarch, archer, Irishman. Posts here don't represent the views of my employer.
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)- T Tim Sweeney @timsweeneyepic.bsky.social
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Grunge no Hamster @bbupton.bsky.social Game Designer and Play Theorist / Designer of Rainbow Six & Ghost Recon / Author of The Aesthetic of Play & Situational Game Design
For fun I make board games and watch anime!
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Fabien Sanglard @fabinou.bsky.social
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Stephen Hill @selfshadow.com
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Joe Graf @epiccog.bsky.social Retired Engineering Fellow from Epic Games (20 years of service)
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Kevin @gamedevkevin.bsky.social Irish C/C++ programmer. He/him
Games, Coding, Art
Gaeilge agus fáilte! ☘
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Adam Comerford @comerford.bsky.social Giant Nerd | Engineering Director at Scopely | Based in Dublin, Ireland | All opinions are mine own | He/him