折登 樹 @bsky.orito-itsuki.net https://strata.orito-itsuki.graphics
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
kugi @kugimasa.bsky.social keep chilling
- https://kugi-masa.hatenablog.com/
- x.com/kugi_masa
- github.com/kugimasa
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
@c0de517e.bsky.social @c0de517e.bsky.social
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Odencat @odencat.com Odencat is a game company based in Tokyo, Japan.
known for "Bear's Restaurant" and "Meg's Monster"
Website: https://odencat.com/
超神ネイガー @neiger-akita.bsky.social ご当地ヒーロー・戦う秋田名物「超神ネイガー」の公式アカウントです。
This is the official account of the local hero and fighting Akita specialty “Chōjin Néiger”.
古代祐三 (Yuzo Koshiro) @yuzokoshiro.bsky.social Video game music composer/enthusiast
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
TaroOzaki / 尾崎太郎 @taroozaki.bsky.social Tech Lighting Artist @都内のGameDev
人の造りしもの大概好きです
https://www.artstation.com/acglay
https://www.linkedin.com/in/%F0%9F%8D%B7taro-%F0%9F%8D%B7ozaki-a75813130
現職
< レースゲーム背景TA
< 独美大建築
< 現代アートViz
< 独都市設計Viz
< 建築学科
< 建築設計
< 建築施工管理
< 土木工学科
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@milesmacklin.bsky.social @milesmacklin.bsky.social
na @nashiro66.bsky.social 終末
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
hole @h013.bsky.social https://twitter.com/h013
@nikq.bsky.social @nikq.bsky.social
じゃいち (Jaichi) @jaichiforest.bsky.social 話題雑多、アニメ感想多めなアカウントです
好きなアニメのファンアート中心のイラストを描いてアップしたりもしています
本業ではゲーム会社のエンジニアしています
各種SNSやpixiv等でも活動しています。下記websiteからリンクを張っているので、見に来てもらえると嬉しいです。
https://jaichiforest.sakura.ne.jp/
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
takashi J( 'ー`)し @takashi7220.bsky.social グラフィックスプログラマをやっています。
気ままにツイートします。
X : @takachin7220
ハガ @haga.bsky.social
Pocol @pocol.bsky.social I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app