Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Hawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Jonathan Müller @foonathan.fosstodon.org.ap.brid.gy C++, compilers, and programming languages. Software engineer @ LSEG, chair for std::ranges @ C++ standardization committee.
🌉 bridged from ⁂ https://fosstodon.org/@foonathan, follow @ap.brid.gy to interact
Andy Goralczyk @artificial3d.bsky.social Art Director at #blender HQ in Amsterdam. I worked on a bunch of open movies over the years and crash Blender for a living.
JavaScript Daily @javascriptdaily.bsky.social Sharing links, news, and humor about JS, TypeScript, and related front-end technologies with trademarked names 💛
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Indy Ray @scatteredray.bsky.social Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Corrinne @corrinney.bsky.social Novelist. Rep @shannonlechon.bsky.social Shannon Lechon at Azantian Literary. VP of Engineering at General Motors, worked on The Last of Us, Uncharted, Borderlands, Halo, performed nuclear physics experiments at Brookhaven National Laboratory
Elhoussine Mehnik @houssinemehnik.bsky.social Sr. Game Engineer @Netflix | Prev. Gameplay Programmer @Tencent @Ubisoft | Worked on #Stray #GhostRecon #BGE2 | #UnrealEngine OS/Edu Content Maker | 🇲🇦
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Teddy Dief @teddydief.com Director/Designer of Videogames
◆ Hyper Light Drifter
◆ We Are OFK
◆ Glitch City LA
◆ prev: Square Enix, XBox, Disney
⟡ IGF & Peabody Winner
⇒ https://linktr.ee/teddydief
Darcy Sandall @darcysandall.bsky.social Lead Audio Engineer @ Sledgehammer Games
Makes Call of Duty
Opinions are my own
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Sarah Stumbo Huth @sarhuth.bsky.social engineering director @ jadu // game dev, mom, runner, and gardener 🌿
previously @ unity, peloton, msg sphere
sarahstumbo.com
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Franziska Hinkelmann, PhD @fhinkel.bsky.social Principal engineering manager at Microsoft. Former Google Chrome V8. Puppies and tacos. She/they
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
@dankbaker.bsky.social @dankbaker.bsky.social Founder, game maker, shader code baker.
Lubos @luboslenco.bsky.social Building 3D painting software - ArmorPaint. armorpaint.org @armory3d.bsky.social
@daseyboi.bsky.social @daseyboi.bsky.social
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Vlad Vukicevic @vvuk.bsky.social Building something great. (Clichés always free!) Formerly: Unity, Mozilla
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Tony Parisi @auradeluxe.bsky.social #Metaverse #3D Tech OG #XR HoF ᯅ. Co-Creator, VRML, X3D, glTF. Musician, playwright, producer. http://judgmentdaymusical.com 🎶 https://tonyparisi.com/
Unity3DExpert @unity3dexpert.bsky.social Unity 3D, VR, Development, Ideas, Tips, retweets, Community
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Unity for Games @unitygames.bsky.social The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
Axel Gneiting @axelgneiting.bsky.social Mostly graphics and systems programming. Previously id Software and Crytek.
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Max Limper @maxontech.bsky.social @glTF.bsky.social co-creator & open 3D formats supporter 🤝
CEO @rapidpipeline.bsky.social
https://max-limper.de
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Armory3D @armory3d.bsky.social Building 3D painting software - ArmorPaint. armorpaint.org
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Ian Hardingham @ianjdh.bsky.social CTO Oxford Brain Diagnostics.
Ex-CEO Mode 7: Frozen Synapse, Frozen Cortex, Tokyo 42, The Colonists, Determinance.
Staggart Creations @staggart.bsky.social Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
@squareys.bsky.social @squareys.bsky.social
Travis Linden Reid @outofmanna.bsky.social former AAA programmer (Blizzard, EA) turned professor and indie game designer. artist. queer trans dude. making "are we good? 🙈", a boyband stalking sim set on a phone. play on iOS at studiotiliagames.com :D
jumped inside the blender now drink me!
@danieljmoran.bsky.social @danieljmoran.bsky.social
Rémi Verschelde @akien.bsky.social @godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Shawn White 🐀 @shawnwhite.bsky.social Tech Advisor Sony | Ex-Guerrilla | Ex-Unity Technologies | Ex-Flashbang Studios | he/him | Opinions are my own | @CapnRat@mastodon.gamedev.place
Joyce [MinionsArt] @minionsart.bsky.social Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
Ben Ingram @ingramb.bsky.social Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
@ramyhg.bsky.social @ramyhg.bsky.social
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Martin Fowler @martinfowler.com Software Design Loudmouth. Works for Thoughtworks. Also hikes, watches theater, and plays modern board games. He/him.
host of https://martinfowler.com
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Kevin @gamedevkevin.bsky.social Irish C/C++ programmer. He/him
Games, Coding, Art
Gaeilge agus fáilte! ☘
Kasper Daugaard Eskildsen @kdaugaard.bsky.social
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Ray Graham @wadarass.bsky.social CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie
#wearegameheads
@nicalsilva.bsky.social @nicalsilva.bsky.social
Brandon Pomeroy @pomeroyb.bsky.social He/him. 3D printing engineer @ Blue Origin, dabbles in computer vision, and VR/gamedev enthusiast. Often has trouble falling asleep.
Tek Monkey @tekmonkey.bsky.social I like programming. A lot. I also like tech, scifi, fantasy, playing games, reading books, growing trees from seed, sailing, swimming and diving. Happiest under, in or around water
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Arne Mertz @arne-mertz.mastodon.social.ap.brid.gy #cpp and #CleanCode trainer & coach, 'sparkling programmer' & occasional speaker (only with CoC). Work at @zuehlke_group #Hamburg he/him
🌉 bridged from ⁂ https://mastodon.social/@arne_mertz, follow @ap.brid.gy to interact
🇵🇸 aerique 🇺🇦 @aerique.bsky.social He/him.
Lithp or Die!
Cat at PowerDNS.
Peanut dispenser.
Also find me at:
• www: https://aerique.net/
• Mastodon: @aerique@genart.social
• Nostr: @aerique (npub1hua:vstpamsh)
Leo Benaducci @leobenaducci.bsky.social Graphics programmer at MPG
innes mck @innes.bsky.social queer craftworker in the Highlands • made a really big video game once but is doing something else now • tha Gàidhlig agam • cannot be killed • cannot be destroyed
innesmck.com
he/they • e/iad 🏳️⚧️
Adam Goodrich @adamgoodrich.bsky.social Founder - Procedural Worlds - World creation for everyone!
https://www.procedural-worlds.com/
#unity3d #gamedev #procgen #generativeai #worldbuilding
Creator of Gaia, GeNa and some other as yet unannounced fun things.
Alice Ching @starfishie.bsky.social 🏂 Snowboard and 🎨 watercolor enthusiast (chill vibes only!), 🎮 engineer by trade. Previously led: FigJam and Slides at Figma, Wattam.
Sam Littlewood @samlittlewood.bsky.social Graphics, games, embedded & systems. Unix, C, C++, Rust, python, FPGA and microcontrollers. Always happy to answer questions/advise/mentor, if only as a warning to others.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Brooke Hodgman 🏳️🌈🏳️⚧️🍉; @brookehodgman.bsky.social https://mastodon.gamedev.place/@Hodgman
Independent game, graphics, engine programmer in Melbourne, Australia.
Working on http://22series.com at GOATi Entertainment
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
♇4n3💬 @pl4n3.bsky.social programming (mostly javascript), graphics, webgl, gaming https://pl4n3.github.io/
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Sebastiano Mandalà @sebify.bsky.social #gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
Chad Layton @chadlayton.bsky.social I like building and fixing stuff. Lead Graphics Engineer @ Blizzard.
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@jlfwong.bsky.social @jlfwong.bsky.social
Cyril Jover @cyriljover.bsky.social Tech-Art
Lasse J F Pedersen @codeverses.bsky.social
Roystan @roystan.net Face it, if hoinking did not pay, there would be very few hogs.
https://roystan.net/
https://www.twitch.tv/roystanhonks
https://store.steampowered.com/app/1116540/DAVIGO_VR_vs_PC/
DeanoC @deanoc.bsky.social Co-creator with @julian_gollop of Chip 'n Clawz
Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.