Digibunny @klaustrix.com · Mar 2

Link is now stateful which has helped reduce complexity, and the sword slash is working. If you look closely you can see the godot logo indicating where the sword hitbox is, I had to manually sync the animation player to the sprite animation #godot #gamedev

20 likes 2 replies

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Replies

MarionLAsticot · Mar 2

But! How are you gonna devellop the glichworld?

Digibunny · Mar 3

Links awakening actually has some really weird hitbox stuff going on. I think it treats the sword as it's own object and the collision scan for that works as long as the sword object touches another entity. But for bushes it just does a little check in front of link when you swing the sword.