Alexandre @kooparse.com · Aug 30

Last week, I added a simple terrain editor for my game. The terrain can be molded with a detail density of one meter, and the mesh is divided into 256 smaller chunks for rendering and editing purposes.

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Alexandre · Aug 30

There is still a lot of work to be done, notably the ability to attach multiple textures and to add a way to paint on a blend map. But that’s for another time!