Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Michael Kamm @michaelkamm.games gamedev and former ssbm green dk
I made a puzzle game called Ouros! currently working on my next little project!
https://ouros-game.com/
https://sharkwithlasers.itch.io/
Raphael Colantonio @rafcolantonio.bsky.social President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
will @wretched.computer
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Outpour @outpourgame.bsky.social Redirect the flow of water and restore harmony to grand cathedrals! A dreamy puzzle game by @drooshayne.bsky.social
Demo out NOW: store.steampowered.com/app/3615290
Website: outpourgame.com
Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social 26 y.o. French Game Designer, Making Netherspire (s.team/a/4712470)
Previously made Hypogea (s.team/a/2980260),
Former Tech GD @ GameAtelier & FromParallel.
https://charlie-wagner.itch.io/
📷- @elldaan.bsky.social
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
@evilalbert.itch.io @evilalbert.itch.io Steam : https://store.steampowered.com/curator/44654398
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Hitman @hitman.ioi.dk HITMAN World of Assassination - OUT NOW. ESRB Rating: MATURE.
Developed and published by IO Interactive.
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Blue Prince @blueprincegame.bsky.social Blue Prince is a genre-defying atmospheric adventure. Developed by @Dogubomb.bsky.social. Published by @rawfury.bsky.social. Out Now on Steam, Mac, Xbox, PS5 & NS2
Join the Discord https://discord.gg/BluePrince
Play now: https://linktr.ee/blueprincegame
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1.
https://edw.is/
brian david gilbert @briamgilbert.bsky.social hello
Dr. Tom 7 Murphy VII Ph.D. ! @tomvii.bsky.social http://tom7.org
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Coincidence @coincidence.games Coincidence is a cooperative game studio created by ex-Zachtronics developers. Zach Barth is no longer teaching high school and is making games again.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Thinky Games @thinkygames.com Discover games you'll love to solve. 🧩 🔎 🗺️
We share new puzzly, problem-solving games.
https://thinkygames.com/
https://thinkygames.com/dailies/
Emilie Yu @emxtyu.bsky.social Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
Daniel Mullins @dmullinsgames.bsky.social Indie game developer who made Pony Island, The Hex, and Inscryption. Currently working on Pony Island 2: Panda Circus!
Redlock Studio @redlockstudio.bsky.social Tiny team of creators from France. Makers of Shattered - Tale of the Forgotten King, BLACKSHARD & HYPNOS.
• https://store.steampowered.com/app/2861210/HYPNOS/
• discord.gg/redlockstudio
• https://www.blackshard-game.com
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Editions Pix'n Love @editionspixnlove.bsky.social Compte officiel Bluesky des Editions Pix'n Love. Editeur de jeux video et livres 📚🎮 International account : @pixnlove.bsky.social
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Mathias Sablé-Meyer @mathiassablemeyer.bsky.social Postdoc working on human cognition about abstract concepts at the SWC, London. Cog/comp-(neuro)scientist wannabe; adequate climber.
David Jourdan @dj0urdan.bsky.social Postdoc @ UC Berkeley - Morphing Matter Lab
Computer Graphics // Fabrication // Simulation
https://djourdan.netlify.app/
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Rick Brewster @rickbrew.bsky.social I'm Rick Brewster, author of Paint.NET! I'll be tweeting about .NET, C#, Paint.NET, graphics, Windows things. https://paint.net
Hannah Gamiel @hgamiel.bsky.social Development Director & Co-studio head @CyanWorlds. Prev @Thekla_Inc. Worked on Riven, Myst, Firmament, Obduction, The Witness, Braid: AE, and more.
@themaister.bsky.social @themaister.bsky.social
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Baptiste Nicolet @bathal.bsky.social Research Scientist @ NVIDIA
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Yulia Gryaditskaya @ygryadit.bsky.social Creative and controllable AI Researcher
MSU Lomonosov -> MPI-inf (PhD) -> Inria (Postdoc) -> CVSSP/PAI (Assistant Professor) -> Adobe
https://yulia.gryaditskaya.com
George Kopanas @grgkopanas.bsky.social Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
pltc @pltc.bsky.social plathc.github.io
Alban Gauthier @albangauthier.bsky.social Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Stavros Diolatzis @sdiolatz.bsky.social Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
Peter Hedman @peterhedman.bsky.social Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Stephen Hill @selfshadow.com
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@hugoarcier.bsky.social @hugoarcier.bsky.social Visual artist.
https://linktr.ee/HugoArcier
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Lia @liasae.bsky.social French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Fabien Sanglard @fabinou.bsky.social
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
pins @pinssss.bsky.social I write comics, I make games, I post in EN/FR. He/him
J'écris des BD, je fais des jeux, je poste en FR/EN. Il/lui
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Rusty Lake 🚣 Servant of the Lake out now! @rustylake.com Creators of the praised Cube Escape series and the Rusty Lake adventures! Tag us with your #rustylake fanart! Servant of the Lake releases Aug 13th 🧹
https://linktr.ee/rustylake
Lucas Hardi @lhardi.bsky.social Game developer of various flavors. Past: Skyrim, Fallout 4, Starfield, Warhammer Online, Dark Age of Camelot. Currently making WE GO for Fortnite
Sébastien Mosser @petitroll.bsky.social Laisse-moi faire c'que j'fais de mieux. J'continuerai mes conneries jusqu'à c'qu'ils m'prennent au sérieux.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Sylvain Tastet @hoopyjv.bsky.social 🎥 Derrière la régie et un peu face caméra chez @origami.ng
🕹️ Caution jeunesse de SUPER VIEUX JEUX
🧙 Magicien à mi-temps pour @zqsd.fr
📜 Anciennement @jvlemag.com ou Joystick.
J'aime vMix et les jeux vidéo.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
JV - Culture Jeu Vidéo @jvlemag.com Le magazine trimestriel de la culture jeu vidéo (oui, en papier). On écrit aussi des livres et on fait même des podcasts.
jvlemag.com
https://linktr.ee/jvlemag- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Klemen Lozar @klemen.bsky.social VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Corentin Lamy @corentin.bsky.social ✍️ Journaliste chez @lemonde.fr (@pixelsfr.bsky.social).
🎤 Co-host du podcast @zqsd.fr
💸 Co-fondateur de @jvlemag.com
❤️ Président du fan club des gens qui lisent les articles avant de commenter
➡️ https://linktr.ee/corentinlamy
ZQSD @zqsd.fr Le compte Bluesky des gens qui ont inventé le podcast jeux vidéo (d'après ma maman).
Lucas Pope @dukope.bsky.social Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
Ivan Mathy @okat.best Creative engineer: I make cool things and then I forget to post them here.
https://okat.best/
Erwan Cario @erwancario.bsky.social Journaliste Libé, animateur du podcast
Silence on joue ! (saison 20), apprend à streamer sur http://twitch.tv/liberationfr
Fireproof Games @fireproofgames.com Award winning developers of ‘The Room’ videogame series. Our new game GHOST TOWN is out now for Meta Quest, SteamVR & PlayStation VR2.
Simogo @simogo.com Lorelei and the Laser Eyes • Sayonara Wild Hearts • SPL-T • The Sailor’s Dream • DEVICE 6 • Year Walk • Beat Sneak Bandit • Bumpy Road • Kosmo Spin
simogo.com
GUWEIZ @ttguweiz.bsky.social I like doing art.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Oscar Lemaire @oscarlemaire.bsky.social Journaliste chiffres et histoire du jeu vidéo. Derrière Ludostrie, ex Gamekult. Auteur de L'Histoire de Zelda et La Guerre des Mascottes (Pix'n Love). ludostrie.com
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Matt Stark @mattstark256.bsky.social the game designer behind Viewfinder. he/him 🏳️🌈
Corentin Benoit-Gonin @kocobe.fr Journaliste chez @canardpc.com 🦆
Officie à @silenceonjoue.bsky.social une semaine sur deux 🎙
https://kocobe.fr
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦