Following
@ktj.stMiro Rauhala @rauhala.dev 👨💻 Dev at Futurice
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher. Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork 🌐 acegikmo.com 🎥 youtube.com/@acegikmo 🏗️ Shader Forge / Shapes / https://half-edge.xyz 📡 ex-founder of Neat Corp 🪡 neoluddite my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com Comics: meowtheinfinite.com
Ryan Fleury @rfleury.bsky.social Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.