Adam Calvelage @leftoveratoms.dev · May 16

Developed a tool with the goal of converting a Red Orchestra Map (ROM) from Killing Floor into the Quake format for Black Ops 3. The first iteration of this tool converts an OBJ into patches as a proof of concept but is otherwise fully playable. #dev #modding #killingfloor #callofduty #zombies

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Adam Calvelage · May 16

During development I ran into two major problems: 1. ROMs utilize CSG shapes which are evaluated at runtime. From my knowledge automating CSG operations is unsupported by Radiant Black. 2. UT2, ROM, etc. are encoded in a binary format without much reference documentation, T3Ds however..