It was easy to prevent the camera clipping in ragdoll mode at least. Just an extra collider on the head. I scale it up over half a second so it can push away from geometry instead of popping in and getting stuck. #gamedev
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It was easy to prevent the camera clipping in ragdoll mode at least. Just an extra collider on the head. I scale it up over half a second so it can push away from geometry instead of popping in and getting stuck. #gamedev
16 likes 0 replies