Alex Mueller @lexdev.net · 22d

Happy to share that I'll be joining the Advances in Real-Time Rendering in Games course at Siggraph next week to talk about how we render volumetric effects in our Glacier engine & 007 First Light with Smolder! Take a look at all the cool presentations that are lined up!

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JMS55 · 22d

Out of curiosity, is this raster or RT focused? Both? I've never done volumetrics, so curious where this sits!