Inversion Day | DEMO NOW AVAILABLE ON STEAM! @invdaygame.bsky.social https://inversionday.com/
Invert the world around you in this atmospheric pixel-art puzzle platformer. Uncover hidden secrets, and solve increasingly difficult handcrafted puzzles.
Wishlist on steam!
Martin Pernica @martinpernica.com 🕹 Games developer
📸 Casual photographer
☕️ Coffee lover
Dylan Makes Games @dylancuthbert.bsky.social Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Matt Rix @rixmatt.bsky.social I made Trainyard, Disco Zoo and FutureGrind. Now I'm making Slots & Sorcery. He/him.
Denny Unger @Cloudhead @dennycloudhead.bsky.social * CEO/CCO VR/XR person www.cloudheadgames.com (2013-present)
* https://tinyurl.com/Pistol-Whip , Valve Aperture Hand Lab, Call of the Starseed, Heart of the Emberstone
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Kevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social Retired video game programmer. 40+ years developing videogames and software.
Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS.
Former LEGO Developer
I also rescue and archive old game development disks, DM me!
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Shawne Benson @shawnebenson.bsky.social Director, Global Third Party Portfolio @PlayStation, Bunny Mom, recovering Twitter user, Aspiring Harpist. She/Her
Paul "Paulie" Hughes @pauliehughes.bsky.social 43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
Chris Pruett @cpruett.bsky.social Director of Games @meta. Thirty years of game dev, incl. Dead Secret, Wind-up Knight, and sick Hypercard stacks. I am a walking encyclopedia of horror games.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Stephen Hill @selfshadow.com
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Jan Ilavsky @split82.bsky.social Award winning game developer, programmer, designer and musician. Creator of @BeatSaber, Chameleon Run and many more small games.
Bluesky @bsky.app official Bluesky account (check username👆)
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