FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
Leand_r @buckethat.bsky.social interested in all things computer graphics
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Ivo Pavlík @ivopavlik.bsky.social
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
@dirtypunk-bc.bsky.social @dirtypunk-bc.bsky.social
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
@nocturndragon.bsky.social @nocturndragon.bsky.social
@kurakasdf.bsky.social @kurakasdf.bsky.social
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Diede Apers @diedeapers.bsky.social Rendering at Frostbite
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Michael Kopietz @rapso.bsky.social
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@mabaro.bsky.social @mabaro.bsky.social
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
@wolfstronaut.bsky.social @wolfstronaut.bsky.social Engine Lead at Sparkypants
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Vlad Korytsko @vkorytsko.bsky.social Graphics Programmer
Interested in both real-time and offline rendering
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Griffin @griffffin.bsky.social
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.