lucas ângelo :: ahopness @lucasangelo.dev · Apr 28

And to think that godot would have full color management support by 2019, but the PR got closed bc of gd4's vulkan renderer being a mess All i wanted was HDR output, was too much to ask????

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lucas ângelo :: ahopness · Apr 28

and the worst part is that the code works, its just a matter of porting the thing to the newer versions (3.5 & 4.3) i should do that one day, thats the beauty of OSS