FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.- F fido06.bsky.social @fido06.bsky.social
teadrinker @teadrinker.bsky.social
Virgill @virgill74.bsky.social demoscener, generative artist, retro computing, chiptune composer
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
Callum Laing @callumlaing.bsky.social I help ambitious people raise capital, get board seats, take companies public. Let's get more entrepreneurs and builders on bsky!
Author of 4 best selling business books
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
John Cobb @jcobb.coppermont.com Principal Advisor at @coppermont.com. Strategic advisory, market intelligence, and performance-based growth for founders, boards, and investors across the Americas and Lusophone Africa.
Financial Media Group @financialmedia.bsky.social Financial Media Group offers full digital marketing turn key solutions for small to medium sized & publicly traded companies.
Veblen Director Programme @veblendirectors.bsky.social Helping ambitious people get their first board seats. Regardless of your background.
Aurora @rawrafox.bsky.social
@niravaana.bsky.social @niravaana.bsky.social Tracing a Ray at a time @Qualcomm. https://github.com/niravaana
MicroWhat? / Mrs. Not Quite Awake @microbitch.bsky.social This account might not be very active for a while.
I'm a female (yes, feminist) mathematician and a physicist with growing interests in Astrophysics, Materials Science and all areas of Earth Science. Married to @brief-fiction.bsky.social.
Fey @feyr.bsky.social https://estfyr.net/
@unstablescientific.bsky.social @unstablescientific.bsky.social
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
@vkoskiv.bsky.social @vkoskiv.bsky.social
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Nik @nnnenov.bsky.social Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov
François @feb50.bsky.social Musician (synths, guitars, bass), painter, photograph, fractal designer, traveler. Retired researcher, now a tourist in the life. Downgraded pics quality for the web. No AI. No vegan. No woke. No fascist. No Yoko. No LFI. No muslims.- N @non-defini.bsky.social @non-defini.bsky.social
Mitchell @chessturo.bsky.social 22 y/o | 🏳️🌈 | Interests include Rust, Linux, and better software | None of this is related to my employer
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
⚫️ https://black.bullshit.site/gpakosz
Art Quotes @artquotes.bsky.social The soul of artistry, expressed through quotes.
Lennart Östman 🇸🇪 @lennartostman.bsky.social Composer of chamber music and electronic music, photographer and fractal nerd. Follower of Jesus. It’s all about creation.
You can find my music at: https://open.spotify.com/artist/3NwmbDtGb7wYALHim0AXUZ?si=mL5HDC1AT-K4DWrghbaLNw
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Ivo Pavlík @ivopavlik.bsky.social
@nocturndragon.bsky.social @nocturndragon.bsky.social
Yepsen @yepsens.bsky.social Neuroscientist. Fractal art, philosophy, video games, and random thoughts.
Fractegrity @fractegrity.bsky.social Fractegrity is an ongoing practice of seeing wholeness in detail, and detail in wholeness. Fractegrity is not a style, but a principle: a fusion of fractal and integrity — the belief that every fragment contains the pattern of the whole. Fractegrity.com
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
Fractal Land @fractalland.bsky.social It's just the way I feel that matters. Tell me I'm wrong, I don't really care.
Fractal maker.
Not a political account.
Block me, I'll block you.
Aqui não é um perfil de militância de nada.
Não sigo de volta, sigo quem eu quiser.
STOP THE GENOCIDE.
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com- S @sharvey.bsky.social @sharvey.bsky.social
Esherymack @esherymack.bsky.social biomedical software engineer/fractal artist/knitter
she/her | 🩷💜💙
0x3d @0x3d.lu
Nicole Davisson @nic-davisson.bsky.social Meezer mom 🐈⬛(siamese cats),PhD student at the U of U, small business owner w/ my kiddo refabulizing furniture with delovely art🎨, democratic socialist, feminist, late bloomer🪷🏳️🌈yacht rock lover⛵️🌊teatime keeper🫖 www.lavienouveaudecorshoppe.com
Kat, preparing something for later @deadenedglow.bsky.social Knitter, TTRPGamer (VtM, D&D, Our Brilliant Ruin, Star Trek Adventures, and more.) Synesthesia haver, greyace, curriculum and instruction masters degree graduate. Looking for better employment.
beacons.ai/deadenedglow
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Xander @fractalsbyx.bsky.social Maybe my art acct, maybe not.
Materials Scientist, PhD student
Umich '23 | #fractal #artist | he/him
linktr.ee/fractalsbyx
Logan Apple @thought-weaver.bsky.social Solo dev who made Decks Out, a gay dating deckbuilder!
Indie game dev, fractal artist, baker, GM, and curator of various fine hobbies • Seattle 🏡 • he/him 🏳️🌈
thoughtweaver.itch.io/
instagram.com/thought.weaver/
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
RBG_Impulse3 @heloawesomeguy.bsky.social 26, Hypnotist, Dom of many.
Pfp by @myriana.bsky.social!
Cornus Ammonis @cornusammonis.bsky.social Just a feedback loop
midnightgrocer 🌙 mikey @midnigh.ht tinkerer + pixelworker
sd
@voidhamlet.bsky.social @voidhamlet.bsky.social May not ♡ your art but will ♡ your antics.
linktr.ee/voidhamlet- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Sobrie_ @sobrie.bsky.social Chronic Mario Kart addict | Twins Fan | Streamer | Real Person
Twitch.tv/sobrie_
everything you need -> https://linktr.ee/Sobrie_
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
@mluzeiro.bsky.social @mluzeiro.bsky.social
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Ben Beilharz @engramm.ing Cognitive Science PhD student working on (inverse) light transport for sensing, planning & acting @tsawallis.bsky.social's Perception Lab.
AI for science. I like my models uncertain.
he/him
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.