Gustav von Periwinkle @magemsoft.com · Nov 10

This is basically my delayed #ScreenShotSaturday. I got slowed with #GodotEngine being silly about particle system limitations. Uh yeah, anyway--WIP scene of Alex being hunted by Homo Draconus Interceptors on Lost Eden's surface. Going for vibes #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev

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Replies

KentehQuest · Nov 10

It's looking awesome! Makes me feel like I'm about to get into a chase/survival boss fight where I have to outrun and avoid getting blasted away by the gunship.

Gustav von Periwinkle · Nov 10

You get a better sense of the details in a screen grab tbh

Gustav von Periwinkle · Nov 10

Good Lord-- Sky's video compressor really does NOT like all the fog effects lol.