Oliver Lawson @olawson.bsky.social https://kalapaint.app - Working on Kala Paint, powerful new painting software
AD / Artist / TA / Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
Kala Paint @kalapaint.bsky.social kalapaint.app
https://linktr.ee/kalapaint
Kala Paint is a powerful new painting software built to fully replace old subscription programs. No Generative AI, ever.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Michał Olejnik @olej3d.bsky.social Rendering Engineer @ Infinity Ward Poland
Ray Tracing @ Activision
@funto66.bsky.social @funto66.bsky.social
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
007 First Light @007game.ioi.dk Play a James Bond origin story and Earn The Number in #007FirstLight, by IO Interactive. Available now.
Get now: https://bit.ly/007FirstLightGetNow
That's No Moon @thatsnomoon.com The official channel of That’s No Moon—an independent AAA development studio founded by award-winning game makers and storytellers.
Creative Assembly Official @creative-assembly.com European games developer founded in 1987. Creator of @totalwar.bsky.social and Alien: Isolation
Will Koehler @willk3d.com Senior Environment Artist @DoubleFine on ???, Keeper, and Psychonauts 2. Gob father and ancient coin appreciator.
WillK3D.com
MIXTAPE by Beethoven & Dinosaur @mixtapegame.bsky.social a mixtape of memories, set to the soundtrack of a generation 💿
Mixtape is OUT NOW on PC, Xbox Series X|S, PS5, Switch 2, EGS
mixtape.game
www.makeyourownmixtape.com
https://bit.ly/MixtapeGame
OpenCL @opencl.bsky.social OpenCL™ is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms.
https://www.khronos.org/opencl/
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
XBOX Game Dev @xboxgamedev.bsky.social Let's make games!
Home of the XBOX Game Developer Community. Join us on Discord: xboxgamedev
DeanoC @deanoc.bsky.social Co-creator with @julian_gollop of Chip 'n Clawz
Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Simplygon Studios @simplygon.com The Standard in 3D games content optimization.
https://simplygon.com/
Martin Panknin @mpanknin.bsky.social Rendering & Graphics Engineer. Building Kiln. github.com/MPanknin/kiln-render
ESA Exploration @exploration.esa.int Sharing news on Europe's human and robotic exploration, from astronaut training to the next giant leap to the Moon and Mars.
European Space Agency @esa.int Elevating the future of Europe through space.
Please see our Privacy Notice: https://esa.int/connectwithus
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Grzegorz Baran @gbaran76.bsky.social Materials Art and Exploration
https://www.youtube.com/@GrzegorzBaranArt
https://www.instagram.com/gbaran76/
https://www.artstation.com/gbaran
No Twitter/X :D
Abdoulaye Diack @diack.bsky.social Program Manager ML & AI @ Google Research | Ex-Google Brain. Speaker (FR/EN)
Abdoulaye.ai
⠦ Thinking...
🌍 Accra, Ghana
(cover photo: Dar Es Saalam, circa 2015)
@nomadsculpt.com @nomadsculpt.com
Erik Christensen @scanspace.bsky.social Onset 3D Scanning, Hardware, Software development and Environment Artist for Games and VFX
Giacomo Nazzaro @giacomo-nazzaro.bsky.social Researcher in Neural Rendering at Huawei, Zürich
Fastned @fastned.bsky.social Building fast charging stations for people who drive the change to electric 🙆♂️💁
www.fastnedcharging.com
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Calvin Ta @tacalvin.com CV ML Researcher @Dolby | Tenjin And Ebisu Fan Account | Opinions are my own
Technology Connections @techconnectify.bsky.social I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Dave 💾 Powerhoof @dave.powerhoof.com The Drifter - OUT NOW! Game dever and the other half of Powerhoof- The Drifter, PowerQuest, Telwynium, Crawl, Regular Human BBall, Riders of Rhea, Peridium, etc..
https://powerhoof.itch.io
Mohsen @mohsen-t.bsky.social Technical Artist at Splash Damage
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Siril @siril.org Astronomy Processing Software
Marmoset @marmoset3d.bsky.social Developers of Marmoset Toolbag, the all-in-one creative software for 3D artists -- real-time rendering, lookdev, texture painting, & baking.
Learn more: https://marmoset.co
Jordan Cain @oddenough.art Multi-Hat Wearer at @marmoset3d.bsky.social | "Internet N-Gon Guy" I love helping people, problem solving and learning. Autistic, Mentor | 🚫 AI | linktr.ee/odd_enough
Topics: #ngons #scans #autism #photography #descent
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Alex Turner @alturnani.bsky.social Senior Animator at Double Fine Productions
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
@framestore.bsky.social @framestore.bsky.social
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Erik Robson @erikrobson.net Game/level designer | LFW | Valve (Portal 2, CSGO, DOTA 2, The Lab, Artifact) | Double Fine (Psychonauts, Brutal Legend) | 3DO ()
25+ years making games professionally. On Signal @ ErikRobson.47
Husband, father, PNW, living through Interesting Times
Cristian Guzman @cristianguzman.bsky.social Senior Technical Game Designer at 2K. Prev Perfect Dark. Thoughts are mine and my own. Searching for a decent chopped cheese in San Francisco 🇲🇽🇺🇸
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Lee Petty @leepetty.bsky.social Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
아리다 남편 @parkbot.bsky.social Burrito scientist, AMD Infinity Fabric performance/architecture. An Olympic medalist once liked a picture of my dog pooping.
📍British Columbia
https://linktr.ee/philpark
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Trent Polack @trentpolack.bsky.social looking for a new place to make video games.
Previously: Expert Gameplay Designer/Associate Design Director at CD PROJEKT RED, Housemarque (Returnal, Saros), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
ROUTINE @routinegame.bsky.social ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80’s vision of the future.
Developer: Lunar Software
Publisher: @rawfury.bsky.social
Wishlist now: https://store.steampowered.com/app/606160/ROUTINE/
@rtryan98.bsky.social @rtryan98.bsky.social
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Oguzhan Karakaya @mokarakaya.bsky.social Graphics Programmer at Rockstar North
Opinions are my own
@vassilis3d.bsky.social @vassilis3d.bsky.social
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Felix Leyendecker @felixliondagger.bsky.social 3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Alan Murta 🇪🇺 🇺🇦 @alanmurta.bsky.social Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Xbox Wire @wire.xbox.com Official XBOX news and information in English, French, German, Japanese, Portuguese, and Spanish. Find us at news.xbox.com
Planet of Lana II - Out Now! 🍃 @planetoflana.bsky.social A cinematic platform puzzle adventure with a deep sci-fi story. Out Now on all platforms!
Devs: Wishfully Studios | Pubs: Thunderful Games
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Vlad Erium 🇯🇵 @shamanix.bsky.social RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
Defense-92.fr @defense-92.bsky.social Retrouvez toute l'info du quartier d'affaires de La Défense sur Defense-92.fr
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Gilbert Sanders @gilbertsanders.bsky.social Principal Artist at Guerrilla Games
Andras Ketzer @fluidninjavfx.bsky.social FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
Rare Ltd. @rare.co.uk UK Xbox studio enabling pirate capers in @seaofthieves.com. Also made some other games you might know.
Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
Oleksandr Koshlo @okoshlo.bsky.social Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
Paco Juan @pacojq.xyz 🔮 engine programmer @ IO Interactive
🕹️ solo game maker
☕️ he/him · IBZ > OVD > BCN
💿 007 First Light · Dungeon's Gambit
Render Ready @render-ready.com Render Ready clothing assets provide everything you need to create ultra-realistic, well-fitted clothing to dress digital characters.
https://www.render-ready.com
Raph Levien @raphlinus.bsky.social Doing fundamental research in UI and 2D graphics
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
OpenBioForge @openbioforge.com A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates. https://openbioforge.com
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Jean-Philip Piquemal @jppiquem.bsky.social Professor of Theoretical Chemistry @sorbonne-universite.fr & Director @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social (My Views)
https://piquemalresearch.com | https://tinker-hp.org
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Mike W @gekido.bsky.social 🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Tech Director on Adam & Baymax shorts, etc
Current: Cloudhead, Megacrush, Instructor @ VFS
In Vancouver
ID5 @id5.bsky.social LEGO MOC builder, cyberpunk, castle, fantasy
Other interests are:
- (Embedded) C++
- Reading
- Learning Japanese (日本語)
- Anime (on blu-ray)
For my Lego builds, see:
📷: flic.kr/ps/ANpEC
🎬: youtube.com/@AtTheBricks
Linux mint 22.3/SailfishOS (on JP2)
Ed Zitron @edzitron.com British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com
Ben Porter @eigenbom.bsky.social Game developer for life. I made MoonQuest and many other things. AAA gamedev by day. On the web at https://bp.io. Also https://mastodon.gamedev.place/@eigenbom.
Change my profile pic: https://bp.io/app/avatar
Historically: https://twitter.com/eigenbom
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Le Potào @lepotao.bsky.social Association pour la promotion de la céramique en centre Ardèche (07)
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Javier Meseguer @jmeseguerdepaz.bsky.social LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@sotasty.bsky.social @sotasty.bsky.social VFX Artist (she/her)
Previously VFX Artist at Ubisoft and Player First Games
https://www.artstation.com/dianek
@awkblue.bsky.social @awkblue.bsky.social GreasePencil & #blender3d enthusiast. He/Him
No AI/NFT
My blender users and Devs starter pack: https://go.bsky.app/T275pUK
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Blanche Maurice @blanchemaurice.com ⚙ Systems Engineer @Microids Studio Paris
🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Obsidian @obsidian.net Your worlds. Your way. Projects: Grounded 2, Avowed, The Outer Worlds 2, Pentiment, Grounded merch 👉 shop.xboxgamestudios.com
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Remote Game Jobs @remotegamejobs.com We love Games. We also love remote work.
So we made a place for you to find Remote Game Jobs!
https://remotegamejobs.com
#gamedev #gamejobs
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz