Alonso Rosado @alonso-r.bsky.social I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Senior Programmer @ IOI. My opinions are my own.
Victortazo @avilapa.bsky.social Senior Graphics Programmer @ R* North. Views are my own.
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Jessy Catterwaul @jessymeow.bsky.social My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Frans Bouma @fransbouma.com Software engineer (LLBLGen Pro (.NET ORM) / photomode mods and tooling for games)
Photographer (macro, in-game, real life)
Ex-demoscene
Portfolio: https://fransbouma.com
Camera tooling: https://patreon.com/Otis_Inf
LLBLGen Pro: https://llblgen.com
Outersloth @outersloth.com We fund game.
By Innersloth.
https://outersloth.com/
Larry Hryb, Gamer Emeritus @hryb.me The gamer formerly known as Xbox's Major Nelson (TGFKAXMN)
I WAS that Xbox guy from 2003-2023 (Major Nelson) - Not anymore though - I retired from Xbox in 2023.
Formerly at Unity.
Now: looking for the next challenge
🧊🍕🚽officiando
http://hryb.me
Fabien Sanglard @fabinou.bsky.social
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Victoria Tran ✨ @victoriatran.bsky.social ✨ Comms Director @ Innersloth/Outersloth/Among Us
✨ Wholesome Games organizer
✨ Forbes 30u30, Adweek's Creative 100
✨ Get my book Mastering Community Management: https://www.victoriatran.com/book
✨ My newsletter: https://www.victoriatran.com/newsletter
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
SimonDev @simondev.bsky.social
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Oliver Mackenzie @oliemack.bsky.social Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@sherief.fyi @sherief.fyi
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
autumn @froggi.es i work on drivers, hdr/colour, linux kernel, gamescope, dxvk and vkd3d-proton, old games.
source engine masochist.
opinions are my own.
frogs are cool.
github: https://github.com/misyltoad
fedi: autumn@autumn.moe
email: hello@froggi.es
Rasheed Abueideh - Now crowdfunding Dreams on a Pillow 🍉 @rasheedabueideh.bsky.social Palestinian that wants to make games and tell the stories of his culture.
https://www.launchgood.com/1948
Wishlist Dreams on a Pillow
https://store.steampowered.com/app/4438850/Dreams_on_a_Pillow/
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Du @dujinzhe.bsky.social
@sergei-am.bsky.social @sergei-am.bsky.social Real-time rendering, optimization & UE5.
TD @ Creative Assembly Sofia
Stuart Adams @nyalloc.bsky.social Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Rob @8bitbob.dev VR/AR Game Dev 🎮 | Tech/Rendering/R&D Lead @hololabs.bsky.social
https://linktr.ee/8bitbob
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Lawrie @lawrie.scot programmer
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Comi @cominu.bsky.social A passionate indie game craftsman, fluent in coding and hand gestures 🤌
Deeply in ❤️ with Game tech, Compilers, Weird music.
💬 🇬🇧 🇮🇹 🇪🇸
📍 Granada, Spain
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
PpluX (Jose L. Hidalgo) @pplux.bsky.social Rendering Engineer @ EpicGames
https://pplux.github.io/
Jobye Karmaker @jobyek.bsky.social 🏢 Principal Env Artist @WildlightEnt
🎓 Env Art Mentor @skilltree_inc
⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto
✨ Dabbles in cooking/photography
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Gauthier @gauthier-cassany.bsky.social Software Engineer, Game Developer
Will Corwin @wcorwin.bsky.social Ex-EHG, Ex-Unity. I'll probably just post about sports and random programming/industry nonsense.
Vulkan tamer @nickdrisc0ll.bsky.social Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Encelo @encelo.github.io An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
Jamie Ogle @jamieogle.bsky.social Dad
Data Designer @ R* North
Some terrible games I’ve made:
https://jamieogle.itch.io/
Eran @eranhaas.bsky.social Realtime VFX, Generative art, and general creative computer touching.
https://eranhaas.myportfolio.com/
https://www.youtube.com/@eranhaas
https://www.instagram.com/eranhaasvisuals/
Orson Favrel @ofavrel.bsky.social Senior VFX Tech Artist #unity3d working on #vfxgraph. Previously: Lead VFX Artist #Dontnod, #ReadyatDawn.
Eli Davis @elicdavis.bsky.social Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
Rom @romulocg.bsky.social mostly C++ and weird gamedev experiments
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Alan Murta 🇪🇺 🇺🇦 @alanmurta.bsky.social Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
@pwong.bsky.social @pwong.bsky.social Interested in video games, real-time rendering, and programming
Past: Web dev and Google V8 contributor
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com- P Peter @peterhetfield.bsky.social Environment/Tech Artist
https://www.artstation.com/pedrogil
Pablo L. García @pablolgarcia.bsky.social Computer Graphics Programmer.
Researcher at GTI - Universidad Pompeu Fabra.
Developing Rooms: https://github.com/upf-gti/rooms
http://pzerua.itch.io
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Nikhil @lostpixel17.bsky.social 21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy
https://github.com/NikChouhan
Martin Tlaskal @martintlaskal.bsky.social Aussie in London. FilmLight Director, Baselight developer and LFC fan
www.filmlight.ltd.uk
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
MB82 @mb82.bsky.social mbur82 on the other place.
Bonbli ★ @bonbli.bsky.social Shuri's strongest soldier | Infant-level genius | making a Video Games:
PQ::2: later this year
Pocol @pocol.bsky.social I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Yugen Experience @yugenexperience.bsky.social Music Composer for #Atmospheric Background Music
yugenexperience.com
Subscribe for free Background Music for your project.
http://freemusic.yugenexperience.com
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
@interzonee.bsky.social @interzonee.bsky.social
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Leonardo Fratini @aotner.bsky.social Rendering TD @AssettoCorsa
@zeldaboy.bsky.social @zeldaboy.bsky.social Game developer,
I love math, graphics, Direct3D and programming
Sometimes photography :)
ClemZ @criquette.net French web dev.
I made a small extension for Firefox 🔥🦊: https://addons.mozilla.org/addon/umibo/
Castlevania and Metal Gear fan.
Kung-fu movies enjoyer.
Owner of https://criquette.net
📖Personal website: http://zarch.info
Czaji 🏳️🌈🍉 @quantumsno.bsky.social he / them
bi-romantic ace game developer who occasionally plays games quickly
made Basalt Breaker on Steam!
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard