Manuel | Game Dev @manuelsanchezdev.com · Feb 22

I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic

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Walt Skillset · Feb 22

godot's accessibility tools are pretty decent out of the box. what's your take on the screen reader support? heard mixed things from actual users