Marcus Skov @marcusskov.com · Dec 28

Thought I was done with Godot for the year, but atlas couldn't help getting some of contributions and fixes in a bit earlier! Changes included: - Pixel Perfect support - PCam Signals - CollisionShape2D Limit support - Bug fixes - Breaking changes from 0.6 🧵 1/5

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Marcus Skov · Dec 28

Pixel Perfect is a new property that forces the Camera2D to snap to whole pixels as it moves around. This should be useful for pixel art projects where you might want to avoid distoring pixel assets. This one was conceptuallized and made entirely by a contributor. 🧵 2/5