Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Forrester Cole @fcole.bsky.social
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Ben Mildenhall @bmildenhall.bsky.social
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Jeff Dean @jeffdean.bsky.social Google Chief Scientist, Gemini Lead. Opinions stated here are my own, not those of Google. Gemini, TensorFlow, MapReduce, Bigtable, Spanner, ML things, ...
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Vision and Graphics Trends @si-cv-graphics.bsky.social Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Baptiste GENEST @baptiste-genest.bsky.social Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
baptiste-genest.github.io
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Aaryaman “Jam” Vasishta @adyaman.bsky.social Former ML+3D Engineer @ Stability AI
Ex. AMD Research Engineer, RT & Neural Rendering
2021 Graduate, Computer Graphics Group @ University of Tokyo.
https://aaryaman.net
Daniel Cremers @dcremers.bsky.social Professor of Computer Vision and AI at TU Munich, Director of the Munich Center for Machine Learning mcml.ai and of ELLIS Munich ellismunich.ai
cvg.cit.tum.de
@aengelhardt.bsky.social @aengelhardt.bsky.social
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
David Picard @davidpicard.eurosky.social Professor of Computer Vision/Machine Learning at Imagine/LIGM, École nationale des Ponts et Chaussées @ecoledesponts.bsky.social Music & overall happiness 🌳🪻 Born well below 350ppm 😬 mostly silly personal views
📍Paris 🔗 https://davidpicard.github.io/
Songyou Peng @songyoupeng.bsky.social Google DeepMind. PhD from ETH Zurich & MPI-IS.
https://pengsongyou.github.io/
Vincent Leroy @vincentleroy.bsky.social GEODE Team Lead (Geometric Deep Learning)
3D vision researcher @NaverLabsEurope
Stability AI @stabilityai.bsky.social We’ll help you make it like nobody’s business. Multimodal media generation and editing tools to get your idea to production. Self-deploy? 👍 Need a partner? 🤝
Andreas Geiger @andreasgeiger.bsky.social Professor, University of Tübingen @unituebingen.bsky.social.
Head of Department of Computer Science 🎓.
Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social.
ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu.
CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
Michael Niemeyer @miniemeyer.bsky.social I am a Research Scientist at Google Zurich working on 3d vision (https://m-niemeyer.github.io/)
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
karpathy @karpathy.bsky.social AI @ OpenAI, Tesla, Stanford
Dmytro Mishkin @ducha-aiki.bsky.social Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working.
http://dmytro.ai
Angela Dai @adai.bsky.social Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Elena Garces @elegarces.bsky.social Computer Graphics & Vision @ Adobe
Andrea Tagliasacchi @taiyasaki.bsky.social https://theialab.ca
Chris Offner @chrisoffner3d.bsky.social Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Marc Pollefeys @marcpollefeys.bsky.social Prof ETH Zürich, Director Microsoft Spatial AI Lab, CV/ML/Robotics
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Elliott / Shangzhe Wu @elliottwu.bsky.social Assistant Professor at the University of Cambridge @eng.cam.ac.uk, working on 3D computer vision and inverse graphics, previously postdoc at Stanford and PhD at Oxford @oxford-vgg.bsky.social
https://elliottwu.com/
Torsten Sattler @sattlertorsten.bsky.social Computer Vision research @ Prague
https://tsattler.github.io/
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Vincent Sitzmann @vincentsitzmann.bsky.social Teaching AI to model, see, and interact with our world. Assistant Professor @ MIT, leading the Scene Representation Group (http://scenerepresentations.org).
@thomasneff.bsky.social @thomasneff.bsky.social Founding Team / Leading the Accel team
@LumaLabsAI, prev: PhD @tugraz, intern @Meta @RealityLabs
Chris Bratt @chrisbratt.bsky.social One of the people who makes People Make Games.
chris@peoplemakegames.com | Signal: chrisPMG.31
Game Maker's Toolkit @gamemakerstoolkit.com 🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Jonathan Stephens @jonstephens85.bsky.social Chief Evangelist @ EveryPoint | Radiance Fields | 3D Reconstruction | Tacos - and not in any specific order…
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
James Gardner @jadgardner.bsky.social PhD Student @ University of York, UK. I do research on inverse rendering, neural fields, human reconstruction and generative models.
Delio Vicini @deliovicini.bsky.social Senior research scientist @ Google
Baptiste Nicolet @bathal.bsky.social Research Scientist @ NVIDIA- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Merlin Nimier-David @merl.in Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
Michael Bronstein @mmbronstein.bsky.social DeepMind Professor of AI @Oxford
Scientific Director @Aithyra
Chief Scientist @ProximaBio
ML Lead @ProjectCETI
geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
Iliyan Georgiev @iliyangeo.bsky.social Research scientist @ Adobe
George Kopanas @grgkopanas.bsky.social Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
Alban Gauthier @albangauthier.bsky.social Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Matheus Gadelha @gadelha.bsky.social Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Stephen Hill @selfshadow.com
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Zeynep Akata @zeynepakata.bsky.social Liesel Beckmann Distinguished Professor of Computer Science at Technical University of Munich and Director of the Institute for Explainable ML at Helmholtz Munich
Matthias Niessner @niessner.bsky.social Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Michael J. Black @michael-j-black.bsky.social Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
European Conference on Computer Vision #ECCV2026 @eccv.bsky.social Official Account for the European Conference on Computer Vision (ECCV) #ECCV2026, Malmo 🇸🇪 Hosted by @jbhaurum and @CSProfKGD
#CVPR2026 @cvprconference.bsky.social Official account for IEEE/CVF Conference on Computer Vision & Pattern Recognition. Hosted by @CSProfKGD.bsky.social @deblinaml.bsky.social @antoninofurnari.bsky.social @yaelvinker.bsky.social @vztu.bsky.social
📍🌎 🔗 cvpr.thecvf.com 🎂 June 19, 1983
#ICCV2025 @iccv.bsky.social Official account for the IEEE/CVF International Conference on Computer Vision. #ICCV2025 Honolulu 🇺🇸 Co-hosted by @natanielruiz @antoninofurnari @yaelvinker @CSProfKGD
Frank Dellaert @fdellaert.bsky.social Robotics/Perception Prof at Georgia Tech; Chief AI Officer at Verdant Robotics. Stints at Skydio, B*8, Reality Labs, Google Research. https://dellaert.github.io
kipply @kipp.ly worshipping the shinto god of reality
kipp.ly
AI Conference DL Countdown @dlcountdown.bsky.social Bot. I daily tweet progress towards machine learning and computer vision conference deadlines. Maintained by @chriswolfvision.bsky.social
Noah Snavely @snavely.bsky.social 3D vision fanatic
http://snavely.io
Jia-Bin Huang @jbhuang0604.bsky.social Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604
Interested in how computers can learn and see.
Patrick Kidger @patrickkidger.bsky.social 🚀 Doing something new. Curing uncured diseases.
🧪 antibodies+AI, neural ODEs, open-source JAX ecosystem.
👨💻 ex-{Cradle, Google, Oxford}.
📍 Zürich, Switzerland
VisionBernie - Bernhard Egger @visionbernie.bsky.social Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
0 1 0
0 0 1
1 1 1
https://eggerbernhard.ch
Will Smith @willsmithvision.bsky.social Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
Eric Brachmann @ericbrachmann.bsky.social Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Viktor Rudnev @r00tman.bsky.social PhD student at MPI Informatics, ex @bayesgroup. 3D Scene Representations, Computer Vision, Graphics, VR/AR, Bayesian ML, Music | 🇺🇦
https://vrudnev.me/
Kosta Derpanis @csprofkgd.bsky.social #CS Associate Prof York University, #ComputerVision Researcher, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #ECCV2026 Publicity Chair
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Christian Wolf @chriswolfvision.bsky.social Principal Scientist at Naver Labs Europe, Lead of Spatial AI team. AI for Robotics, Computer Vision, Machine Learning. Hobby Cyclist. Austrian in France. https://chriswolfvision.github.io/www/
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Peter Hedman @peterhedman.bsky.social Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Phillip Isola @phillipisola.bsky.social Associate Professor in EECS at MIT. Neural nets, generative models, representation learning, computer vision, robotics, cog sci, AI.
https://web.mit.edu/phillipi/
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Simon Niklaus @sniklaus.com Staff Research Scientist at Google - http://sniklaus.com/
Randall Munroe @xkcd.com
Jon Barron @jonbarron.bsky.social Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.