Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Eternal Skies TCG RPG @eternalskies.neocities.org Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Anatoly Shashkin💾 @dosnostalgic.bsky.social MS-DOS gaming enthusiast, YouTuber, admirer of cats, RU in NY.
Ask me about DOS games! Tell me your DOS game memories!
I repost and swear a lot.
(He/Him)
YouTube: youtube.com/dosnostalgic
Web: dosnostalgia.com
Tip me: https://ko-fi.com/dosnostalgic
daniel:// stenberg:// @bagder.mastodon.social.ap.brid.gy I write curl. I don't know anything.
🌉 bridged from ⁂ https://mastodon.social/@bagder, follow @ap.brid.gy to interact
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
Paavo Huhtala @paavo.me Professional and hobbyist programmer, player of games. Frustration motivates me. See https://blog.paavo.me/ for my personal blog.
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Sepehr Taghdisian @septag.bsky.social Programmer - Sandbox Interactive, Ex. Ubisoft Berlin
https://github.com/septag
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Sophie Schmieg @sophieschmieg.infosec.exchange.ap.brid.gy Leading cryptography (ISE Crypto) at Google.
Opinions my own.
Content usually badly explained mathematics
[bridged from https://infosec.exchange/@sophieschmieg on the fediverse by https://fed.brid.gy/ ]
Anaël seghezzi @anaelseghezzi.bsky.social Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
#NoAI
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Ragnar {Groot Koerkamp} @curiouscoding.nl Postdoc on high troughput bioinformatics @ KIT Karlsruhe;
IMO, ICPC, Xoogler, Rust, road-cycling, hiking, wild camping, photography
Gian-Carlo Pascutto @gcp.sjeng.org I used to be an open-source developer like you, but then I took a promotion to the knee and now I just whine on the internet. Certified by Reddit to have absolutely no idea what I'm talking about when it comes to computer chess.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Let’s talk Fortnite @epicgamesoffical.bsky.social Epic games where we talk about all your favorite games 😁 this is a joke account dont take literally
Mat Piscatella @matpiscatella.bsky.social Senior Director and Video Game Industry Advisor at Circana. Formerly of Activision and Warner Bros Games. Kaboom! Bucket Brigade member since 1982.
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Eric Migicovsky @ericmigi.com Inventor of things.
Currently working on rePebble.com
Previously: cofounder Beeper.com, partner @ycombinator, founder @pebble
Andrew McCarthy @ajamesmccarthy.bsky.social Get my latest artwork: https://cosmicbackground.io/pages/above-the-rift
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
InstLatX64 @instlatx64.bsky.social x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
Ken Shirriff @righto.com Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Tavian Barnes @tavianator.com Aspiring computer scientist
Josh Jersild @joshjers.drilian.com I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Steam Deck @steamdeck.com The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
Valve @valvesoftware.com We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Nick Craig-Wood @njcw.bsky.social Open Source developer. Spending most of my time on http://rclone.org at the moment.
When the police come to get me I'm listening to dance music.
Radio Amateur M5NCW
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Filippo Valsorda @filippo.abyssdomain.expert @geomys.org founder / RC F'13, F2'17
Cryptogopher / Go cryptography maintainer
https://filippo.io / https://github.com/FiloSottile
https://mkcert.dev / https://age-encryption.org
https://sunlight.dev / https://filippo.io/newsletter
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Emil @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Zino @zino2201.bsky.social 21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado