Jern @jernd.bsky.social FOSS contributor, 3D Code CAD modeling enthusiast, build123d collaborating developer, python, and 3D printing. Former OpenSCAD and CadQuery user.
https://github.com/jdegenstein
Emil @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
Fidel Destro @fideldestro.bsky.social The Witch King of Mars
Digital Things Creator [Art/Code/Philosophy/Madness], developing GaleriaLux, a digital art gallery. I work with and promote open source software, left politics, goodness & light.
#Blender #Godot #MotionGraphics
Smithsonian Magazine @smithsonianmag.bsky.social Official feed for Smithsonian magazine. @ replies may be reprinted in the magazine. Legal: http://si.edu/Termsofuse
Ivo Pavlík @ivopavlik.bsky.social
Pauline_cx | SaaS founder @pauline-cx.bsky.social Indie hacker 🇫🇷 100k€+ ARR https://feedbask.com , https://iacrea.com, I post about my SaaS journey and I share tips to grow a SaaS there: https://paulinecx.beehiiv.com/
BieberLAN @bieberlan.bsky.social BieberLAN 51 🧡
25. - 27.09.26 Kulturhalle Rödermark
🎫 Tickets auf www.bieberlan.de
©️CCS e.V. (Computer Club Südhessen)
#lanparty #zocken #gaming #🧡
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Toniko Pantoja @tonikopantoja.bsky.social Animation Person.
Previously: Invincible + Blue Eye Samurai + Jurassic World Chaos Theory
Mark Cuban @mcuban.bsky.social Entrepreneur
Costplusdrugs.com
Rene Corbeil @utrgv-edtech.bsky.social Professor of Educational Technology at the University of Texas Rio Grande Valley. Current research interests include learning experience design (LXD), e-learning, microlearning, and AI in education. https://www.linkedin.com/in/renecorbeil/
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Legado - Arqueología Virtual @legado3d.bsky.social ⛏️ Arqueología 📸 Virtualización del Patrimonio 🎮 Videojuegos
#Archaeogaming
linktr.ee/legado_3d
Dustin DeVoe @ddevoe.bsky.social Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@c0de517e.bsky.social @c0de517e.bsky.social
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Babylon.js Official account @babylonjs.bsky.social Official account for Babylon.js, the powerful, beautiful, simple, open-source web rendering engine.
Website: www.babylonjs.com
Forum: forum.babylonjs.com
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Trigrou @trigrou.bsky.social Co-founder & CTO @Sketchfab https://sketchfab.com/
SF6 Zangief player, handstand enthousiast and a beginner piano player. I still code a bit on the side with some tech like WebGPU.
https://trigrou.com
Kai Salmen @kaisalmen.bsky.social father, husband, software engineer @typefox.bsky.social with roots in 3D computer graphics, Badminton player
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Sandy Ressler @sressler.bsky.social Computer Graphics guy, glTF, Khronos Group, NIST
MaterialX @materialx.bsky.social MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Adobe Live Community @adobelive.bsky.social Here to celebrate artist stories, share knowledge, and foster connections with inspiring mentors & leaders.
https://www.youtube.com/@adobelivecommunity
📌 NOTE: This profile is not monitored for support inquiries or broader Adobe feedback.
Unity3D @unity.com The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
Blender🔶 @blender3d.bsky.social Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. ❤️ Now on bluesky!
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Metaverse Forum @metaverse-standards.org The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse.
https://metaverse-standards.org
Tomasz Bednarz @tomaszbednarz.bsky.social SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@thomashou.bsky.social @thomashou.bsky.social
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Thomas Flynn @nebulousflynn.bsky.social 🗿 Cultural Heritage | 3D | Open Access | Engagement 🏺
Prev.: Sketchfab | Epic Games | British Museum | Museum in a Box
nebulousflynn.substack.com
RapidPipeline @rapidpipeline.bsky.social 100x Your Productivity and Use 3D Digital Products at Scale💡⚡
👉 Try it free at: rapidpipeline.com
rapidpipeline.com/en/privacy-policy/
glTF @gltf.bsky.social GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
Learn more at: https://www.khronos.org/gltf/
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app