enlynn @enlynn.bsky.social just your local sleepy catgirl programmer (c++, rust, graphics, gamedev).
sometimes streams over at https://www.twitch.tv/enlynn_
she/her 🏳️⚧️- R @redstag.bsky.social @redstag.bsky.social
alia @00alia00.bsky.social Game Design & Code
Don't Starve, Oxygen Not Included.
Into: #Coffee, #Rationality, #ProcGen, #CA, #rustlang, #日本語, #Voxels, #Sim, #IndieDev, #WestCoastSwing (spotify:00alia00/playlists)
00alia00.wordpress.com/
@sunny.garden/@alia
MonotoneZombie @monotonezombie.bsky.social Aspiring Game Dev
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard- D Darryl Gouder @dargouder.bsky.social Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
Personal Website: https://dargouder.github.io/darryls-pixels/
All views/posts are my own.
Pronouns: he/him
@alex-space-ghost.bsky.social @alex-space-ghost.bsky.social
arnoglz @arno-glv.bsky.social
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Jason Young @jason-a-young.bsky.social Engineer working on mobile games
Cedric Bail @bluebugs.bsky.social Software developer, interested in our future. Ideally a better one :-) French/ Canadian living in the Canadian rockies
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Theo Honohan @theohonohan.bsky.social "The subtlest and most pervasive of all influences are those which create and maintain the repertory of stereotypes."
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Shrey Banga @shreyb.dev https://shreyb.dev/
Arskiainen @arskiainen.bsky.social Why do one thing perfectly when you can do many things
@adamswaab.bsky.social @adamswaab.bsky.social I make things with pixels and code.
Addy @adellari.bsky.social Physics enthusiast
Simulation + Graphics
NickKauf @nickkauf.bsky.social XR Cities, Music, UrbanTech, CivicTech, Experiential/immersive media. NYC + Maine. Charitable Mechanic. Founding fellow, Temporary Institute
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Jón Kristinsson @jonkk.bsky.social art, motion graphics, hobby gamedev -
working on Tiny Tires in my free time 🏁🚗
full-time work at framebyframe.dk
🚗 tinytires.com
🌐 kristinsson.dk
✏️ pointclicking.com
Ats @atsk.bsky.social Tech and lighting artist / game dev and VR generalist.
He/him
Garrett Johnson @gkjohnson.bsky.social Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
Nelarius @nelarius.bsky.social Maps @ Mapbox 🗺️ | Ray tracing ✨ | Voxels ◽️
My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
Matt Zucker @mattz.bsky.social Why do it by hand if you can code it in just quadruple the time?
https://mzucker.github.io/
he/him
Peter Santoki @santokes.bsky.social Graphics
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)- B Emanuele Plebani @banus80.bsky.social
Max van der Merwe @maxvdm.bsky.social Makes stuff! Video games and .°˖✧technical art✧˖°.
prev ustwo Games, The Line Animation
London <-> SF
shawn @whileromeburns.bsky.social VFX Artist and Programmer from Brooklyn. Houdini evangelist. @WhileRomeBurns@mastodon.gamedev.place
@michalwozniak.bsky.social @michalwozniak.bsky.social I do realtime graphics. Demoscene (kiero/madwizards). https://www.youtube.com/@kieromos
Paweł - legomyrstan @legomyrstan.bsky.social Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
turtlespook @turtlespook.bsky.social recovering graphics & GPU programming nerd • 👻✨• i love geometry and physics simulation!
Leand_r @buckethat.bsky.social interested in all things computer graphics
George Gliatis @ggliatis.bsky.social 3D artist
David Jefferies @davidjefferies.bsky.social Technical Director of PaperSeven in Brighton
Likes fetching buffers, baking vertices, dispatching computes.
Formerly Psygnosis, Rare, BlackRock
Currently working on dinosaurs in VR
17 @dyseath.bsky.social Indie game developer crafting games with Godot
Former Game Director at Leikir Studio (Synergy, Rogue Lords)
Former Lead Game Designer at Ankama (Wakfu MMO)
Glenn Fiedler @mas-bandwidth.bsky.social My AI agent literally identifies as a tree https://rowans-blog.ghost.io- I @isentropic.bsky.social @isentropic.bsky.social
Flo @pikzen.bsky.social Lead Android dev working on making public transportation better. Local Gradle wrangler. Maybe shit posting, maybe posting serious things. 🇨🇵
@verymau.bsky.social @verymau.bsky.social Art Director Rockstar Games
11′ 11″ N @i-ping.bsky.social
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Smbat Voskanyan @thesenpie.bsky.social Game programmer and artist. Currently working on my indie title.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Feather Antennae @featherantennae.bsky.social 🔞 🇨🇦 Browse at your own risk
• Gender: Moth • Any Pronouns • Chaotic-Ace •
• Computer Graphics PhD Student •
• Game Dev • UI/UX • (F)arts sometimes •
Followers under 18 WILL BE THROWN INTO THE SUN.
@wumohu.bsky.social @wumohu.bsky.social
Julien @julienaubert.bsky.social Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden.
📬 join my mailing-list: https://www.starshadestudios.com
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
jack @jhlayt.bsky.social making a video game + engine, music, and art
all works are 100% handmade
jhlayt.net
Tom @tomfaysal.bsky.social 3D artist freelancer
@adrien-t.bsky.social @adrien-t.bsky.social Senior Graphics Programmer at Rockstar North
Opinions are unfortunately my own
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Stephen Hill @selfshadow.com
Mirco Werner @mircowerner.bsky.social
lycium @lycium.bsky.social path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Edward Latour @edwardlatour.bsky.social Artist
Rocket Lasso @rocketlasso.bsky.social Tools: rocketlasso.gumroad.com
Tutorials: youtube.com/rocketlasso
RocketLasso.com
@natemorrical.bsky.social @natemorrical.bsky.social
Doog @dadavis1992.bsky.social 🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch
https://www.artstation.com/douglasdavis
Ivo Pavlík @ivopavlik.bsky.social
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
Griindhouse @griindhouse.bsky.social
Drew Whitehouse @drewwhitehouse.bsky.social Scientific Visualisation Programmer.
NCI VizLab, National Computational Infrastructure, Australian National University.
Interested in all things HPC and CG.
Vimeo: https://vimeo.com/user100884632
Instagram: https://www.instagram.com/drew.whitehouse/
Du @dujinzhe.bsky.social
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
@olivierfx.bsky.social @olivierfx.bsky.social
Bram Stout @stoutnl.bsky.social Working on animations (including Minecraft animations) for over 10 years. Doing things like story writing, CG cinematography, CG pipeline development, rigging, and consulting.
Creator of MiEx, a Minecraft world exporter.
https://bramstout.nl
hanion @haniondev.bsky.social recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place- N Loris Forgello @nequine.bsky.social Lighting artist @WDAS, previously @Imageworks, @MikrosAnimation
Opinions are my own 🤓🫕
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
@wnvehkob.bsky.social @wnvehkob.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Ben Beilharz @engramm.ing Cognitive Science PhD student working on (inverse) light transport for sensing, planning & acting @tsawallis.bsky.social's Perception Lab.
AI for science. I like my models uncertain.
he/him
@redkukki.bsky.social @redkukki.bsky.social 3D graphics
Atilim Cetin @atilimcetin.bsky.social Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
iji @ijimo.bsky.social
Thorsten Ruploh @tr3d.bsky.social Technical Artist
Father | husband | he/him
Portfolio: thorstenruploh.com
Orbit Lights for Unreal: https://www.unrealengine.com/marketplace/en-US/product/orbit-lights
Substance bake prep toolkit:
https://tr3d.github.io/SubstanceBakePrep/
https://gum.co/jH
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Lasse @fullstackgame.dev A game developer and a software developer. Currently employing myself as a Software Mercenary at https://mercenarysoftware.io/. Hire my 15+ years of experience as helping hands in your project!
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
@maszlasz.bsky.social @maszlasz.bsky.social