FCLC (being a silly goose) @fclc.bsky.social HPC, BLAS, I make things FASTโจ
Standing on the shoulders of giants
TLDR; ๐จ๐ฆ๐ง๐ง๐ผโ๐ป๐ด๐๏ธ๐ง๐ผ ๐ฉposting.
Haver of opinions that are all my own.
I mainly do #HPC #BLAS #AI #RVV and #clusters
Proud French Canadian, youโll hear about it
(I help with HPC.social)
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Eli๐ @cauleyflowers.bsky.social GARBAGE COUNTRY w/ @noio.games, prev: Cloud Gardens, Nexus Studios ๐ amaze nominated ๐ watson fellow ๐ he/him
Jane Ng @janeng.com Director of Doing Nothing. Used to build game worlds and now builds studios. Prev: Ops @ Gardens, Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
๐ฑ http://www.janeng.com
Sebastiano Mandalร @sebify.bsky.social #gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
AlbusVertex @albusvertex.bsky.social Solo GameDev (with neighbors cats) - Tech Artist
Former Educational director & instructor,Environment Artist at Dontnod.
Montpellier, France
https://linktr.ee/albusvertex
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Deceiver @dmitrydeceiver.bsky.social https://www.twitch.tv/deceiver_pixelart
https://t.me/deceiverpixelart
PixelArtist
Russia
@bravesirandrew.bsky.social @bravesirandrew.bsky.social Tools, rendering, and optimizations game developer. Part time lurker. Previously at Unity
Sandro M @theironlefty.bsky.social https://artstation.com/sandromch
https://github.com/theironlefty
thomas "noio" ๐๏ธ vandenberg @noio.games he makes games, including:
๐ฐ Kingdom: New Lands
๐ฑ Cloud Gardens
๐ Pizza Possum
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
f4mi โผ๏ธ @f4mi.bsky.social i am a creative mess who lives in the EU and [insert the rest of a cool funny description here] www.f4mi.com
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Michal Strehovskรฝ @migeel.sk I help building the .NET runtime at Microsoft. My tweets are my own opinions and/or shitposts, not the official party line.
krizzlica ๐ธ่ @krizzlica.bsky.social graphics programmer, musician, training artist. obsessed with beauty.
Luna ๐ฆ๐ฉ๐ฐ @lunafoxgirlvt.foxgirls.gay Your local soft and fluffy software engineer foxgirl! ๐ฆ
@inochi2d.com lead developer, low level software engineer, graphics programmer, game engine developer and retro homebrew tinkerer.
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Andrew Saraev @andrewsaraev.bsky.social Game programming, graphics, design.
Technical Director at Fantastic Signals, working on The Lift.
Previously: Pathologic 2, Manifold Garden, Unity.
mgear @unitycoder.com Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
Celestra @ce1estra.bsky.social commissions are OPEN! | concept artist & illustrator in gamedev | personal project #taleofeasternwind | https://linktr.ee/tibetanshark
nothke @nothke.bsky.social Indie gamedev. Making physicsy games, and custom engine in C++ and zig
Konstantin Chuprov @santcoder.bsky.social As known as @think_not_think, santcoder
Performance QA Lead, gamedev, AR, bots and more
wellmor @wellmor.bsky.social Unity Graphics Developer. Rationality slaver.
I love my work, #Unity, #GraphicsDev, #Render, #HPC, fantasy, rationalism, futurism and transhumanism and other words with -ism.
Matt Ostertag @matt-ostertag.bsky.social Head of Services at tuatara.bsky.social |
Making things look cool with VFX, shaders, tech art and lighting.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
๐ Turku, Finland
๐ https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Leonard Skeonard @mike.reuben.games making Dead Static Drive with @leena.reuben.games
founder and owner/operator of the kurt russell fan club
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Nauris @nauris.bsky.social Artist and Indie Developer | No AI |
Songs of Conquest | Coromon | Tiny Thor| ...
Business: aamatniekss@gmail.com |
Website: https://nauris.art
My itch assets: https://aamatniekss.itch.io/
My Discord server: discord.gg/4ztfr86hND
Ethan โง ๐๐๐๐๐ ๐๐๐ @gatorshins.bsky.social Working on COVEN, a retro FPS.
I am a meat popsicle, a monkey in a man suit. NUFC.
Buy Coven here: http://shorturl.at/fhknt
Manuela Malasaรฑa @xibanya.bsky.social graphics programmer & tech artist. shaded pixels on among us vr, darkest dungeon ii, slay the princess, the seance of blake manor, and more
i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
๐
https://twitter.com/wunkolo
https://github.com/wunkolo
๐@strovi.art
Freya Holmรฉr @freya.bsky.social ๐ฎ tech artist/shader sorceress/math dork
๐ acegikmo.com
๐ฅ youtube.com/@acegikmo
๐๏ธ Shader Forge / Shapes / https://half-edge.xyz
๐ก ex-founder of Neat Corp
๐ชก neoluddite
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Nyek London @stupidhoroscope.bsky.social Indie game dev gremlin. Making The Last Exterminator:
www.thelastexterminator.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
eric pvncher @pvncher.bsky.social Building repo prompt, formerly xr at Unity
ะะฐะฟััะฐะฝ GPU ๐บ๐ฆ @captaingpu.bsky.social Render developer/Graphics Programming and ukrainian game developer... Interests: gamedev, OpenGL, Vulkan, DirectX, shaders, Unreal Engine and art. ะะพะฟัะปััะธะทัั ะณะตะนะผะดะตะฒ ัะบัะฐัะฝััะบะพั.
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him ๐ณ๏ธโ๐)