Jason Snell @snell.zone I write about computers at @sixcolors.com and podcast about lots of stuff at @theincomparable.com and @relay.fm. In the words of Ken Jennings, a "strong player."
Ólafur Waage @olafurw.com He / Him - Icelander in Norway
https://linktr.ee/olafurw
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@gpurob.bsky.social @gpurob.bsky.social
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
tombasche @tcbasche.bsky.social ☀️ Software engineer by day
🌙 Solo game developer by night
Aussie / German living in sunny Finland 🇫🇮
Will block AI slop and bot accounts
Felix Turner @felixturner.bsky.social Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.
Xor @xordev.com Building FragCoord.xyz
xordev.com
Brandon Sanderson @brandonsanderson.com #1 NYT Bestselling Author
The Stormlight Archive, Mistborn, Tress & more
Finished Robert Jordan’s The Wheel of Time
Dragonsteel @dragonsteelbooks.com Brandon Sanderson’s Dragonsteel is the home of the Cosmere, Stormlight Archive, and Secret Projects. We make awesome books (and break Kickstarter records).
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Tanya X. Short @tanyaxshort.bsky.social Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
Alexei Pepers @apepers.bsky.social Technical system designer, proc gen ranger/druid, Roguelike Celebration MC, kaiju groupie (she/her)
Kate Compton @galaxykate.bsky.social Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
Diego Cath @diegocath.bsky.social I make small games that you can play anywhere and maybe even incorporate into your daily life.
My games: dxgames.eu
Some ideas: medium.com/@diego_cath
Darren Grey @dgrey.bsky.social Affable rogue, co-host of Roguelike Radio, roguelike developer, writer for Fallout London, Skywind and various other bits, and huge Tolkien nerd
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Michael Brough @smestorp.bsky.social good wizard
Derek Yu @mossmouth.bsky.social https://mossmouth.com/
Mike Cook @mtrc.bsky.social AI and creativity researcher (no, not that kind of AI) at King's College London. I make things that make things. I also livecode, design games and wrote https://linktr.ee/next_level
http://www.possibilityspace.org | they/he/any
Nick Klingensmith @koujaku.bsky.social XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Brennan Lee Mulligan @brennanleemulligan.bsky.social Please consider donating to the Palestine Children’s Relief Fund —> https://www.pcrf.net
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Joe Posnanski @joeposnanski.com Writer, author, podcaster, father, husband, juggler and believer in blue skies.
Kay Lousberg @kaylousberg.bsky.social 3D artist - Makes fun things
🎮 Itch : kaylousberg.itch.io
💻 Unity : assetstore.unity.com/publishers/88507
💖 Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@themaister.bsky.social @themaister.bsky.social
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Bob Nystrom @stuffwithstuff.com Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Roguelike Radio @roguelikeradio.bsky.social Roguelike Radio is a community run podcast and features a broad spectrum of hosts and guests talking about roguelikes and roguelike game design from player and developer perspectives. Subscribe on Apple Podcasts or visit http://www.roguelikeradio.com
Ken Tremendous @kentremendous.bsky.social I am a pension fund monitor for Fremulon Insurance.
New Book "Big Fan" (with Joe Posnanski) available May 19. Preorder signed copies here: https://josephbeth.com/book/9798217045112
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀