JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Michael B. Johnson @drwave.bsky.social Yep, I'm the guy who used to work at Pixar and went to the MIT Media Lab. I really spend my time over on Mastodon, though.
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
The Linux Foundation @linuxfoundation.org A nonprofit organization enabling mass innovation through open source. #linux #kubernetes #riscv #hyperledger #anuket #openssf #openjs #o3de and more!
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Stephen Hill @selfshadow.com
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
David @halfedge.bsky.social
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Craig Kolb @craigkolb.net Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Sandy Ressler @sressler.bsky.social Computer Graphics guy, glTF, Khronos Group, NIST
colour-science @colour-science.bsky.social Colour Science for Python
Dimitri Diakopoulos @ddiakopoulos.bsky.social I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Max Bickley @maxbickley.com XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs.
Previously lighting @ Pixar
I'm very serious about not taking things seriously.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Sebastien Demers @sebdemers.bsky.social Engine/Graphics Programmer @ Ubisoft MTL
Varun Talwar @tallytalwar.bsky.social USD @Pixar, x-Snap, x-Mapzen, x-DreamworksAnimation
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Peter @peter-heil.bsky.social Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Larry Gritz @lgritz.bsky.social Film VFX technology blah blah.
Davide Pesare @dakrunch.bsky.social
Philip Hubbard @philiphubbard.bsky.social Computer science, biology.
https://www.janelia.org/people/philip-hubbard
https://fediscience.org/@philiphubbard
https://orcid.org/0000-0002-6746-5035
@zapandersson.bsky.social @zapandersson.bsky.social
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@anderslanglands.bsky.social @anderslanglands.bsky.social
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Francois Chardavoine @fchardavoine.bsky.social
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Bernard Kwok @bkwok.bsky.social
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
IIIF Consortium @iiif.bsky.social International Image Interoperability Framework #iiif
www.iiif.io
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
MaterialX @materialx.bsky.social MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Arne @androidarts.bsky.social "a custard pie dropped from a stepladder six feet high."
Art, old games, miniatures, gunpla and electronics.
http://www.androidarts.com
https://mastodon.gamedev.place/@androidarts
(No twitter account anymore)
Space @redditspaceviewes.bsky.social Welcome,this account is devoted high-quality image of space,sharing quality astrophotography science &Technology
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app